sched.go 21 KB

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  1. package server
  2. import (
  3. "context"
  4. "errors"
  5. "fmt"
  6. "log/slog"
  7. "reflect"
  8. "sort"
  9. "strings"
  10. "sync"
  11. "time"
  12. "github.com/ollama/ollama/api"
  13. "github.com/ollama/ollama/format"
  14. "github.com/ollama/ollama/gpu"
  15. "github.com/ollama/ollama/llm"
  16. "github.com/ollama/ollama/server/envconfig"
  17. "golang.org/x/exp/slices"
  18. )
  19. type LlmRequest struct {
  20. ctx context.Context //nolint:containedctx
  21. model *Model
  22. opts api.Options
  23. sessionDuration time.Duration
  24. successCh chan *runnerRef
  25. errCh chan error
  26. }
  27. type Scheduler struct {
  28. pendingReqCh chan *LlmRequest
  29. finishedReqCh chan *LlmRequest
  30. expiredCh chan *runnerRef
  31. unloadedCh chan interface{}
  32. loaded map[string]*runnerRef
  33. loadedMu sync.Mutex
  34. loadFn func(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList)
  35. newServerFn func(gpus gpu.GpuInfoList, model string, ggml *llm.GGML, adapters []string, projectors []string, opts api.Options) (llm.LlamaServer, error)
  36. getGpuFn func() gpu.GpuInfoList
  37. }
  38. var ErrMaxQueue = fmt.Errorf("server busy, please try again. maximum pending requests exceeded")
  39. func InitScheduler(ctx context.Context) *Scheduler {
  40. sched := &Scheduler{
  41. pendingReqCh: make(chan *LlmRequest, envconfig.MaxQueuedRequests),
  42. finishedReqCh: make(chan *LlmRequest, envconfig.MaxQueuedRequests),
  43. expiredCh: make(chan *runnerRef, envconfig.MaxQueuedRequests),
  44. unloadedCh: make(chan interface{}, envconfig.MaxQueuedRequests),
  45. loaded: make(map[string]*runnerRef),
  46. newServerFn: llm.NewLlamaServer,
  47. getGpuFn: gpu.GetGPUInfo,
  48. }
  49. sched.loadFn = sched.load
  50. return sched
  51. }
  52. // context must be canceled to decrement ref count and release the runner
  53. func (s *Scheduler) GetRunner(c context.Context, model *Model, opts api.Options, sessionDuration time.Duration) (chan *runnerRef, chan error) {
  54. // allocate a large enough kv cache for all parallel requests
  55. if opts.NumCtx < 4 {
  56. opts.NumCtx = 4
  57. }
  58. opts.NumCtx = opts.NumCtx * envconfig.NumParallel
  59. req := &LlmRequest{
  60. ctx: c,
  61. model: model,
  62. opts: opts,
  63. sessionDuration: sessionDuration,
  64. successCh: make(chan *runnerRef),
  65. errCh: make(chan error, 1),
  66. }
  67. select {
  68. case s.pendingReqCh <- req:
  69. default:
  70. req.errCh <- ErrMaxQueue
  71. }
  72. return req.successCh, req.errCh
  73. }
  74. // Returns immediately, spawns go routines for the scheduler which will shutdown when ctx is done
  75. func (s *Scheduler) Run(ctx context.Context) {
  76. slog.Debug("starting llm scheduler")
  77. go func() {
  78. s.processPending(ctx)
  79. }()
  80. go func() {
  81. s.processCompleted(ctx)
  82. }()
  83. }
  84. func (s *Scheduler) processPending(ctx context.Context) {
  85. for {
  86. select {
  87. case <-ctx.Done():
  88. slog.Debug("shutting down scheduler pending loop")
  89. return
  90. case pending := <-s.pendingReqCh:
  91. // Block other requests until we get this pending request running
  92. if pending.ctx.Err() != nil {
  93. slog.Debug("pending request cancelled or timed out, skipping scheduling")
  94. continue
  95. }
  96. for {
  97. var runnerToExpire *runnerRef
  98. s.loadedMu.Lock()
  99. runner := s.loaded[pending.model.ModelPath]
  100. loadedCount := len(s.loaded)
  101. s.loadedMu.Unlock()
  102. if runner != nil {
  103. if runner.needsReload(ctx, pending) {
  104. runnerToExpire = runner
  105. } else {
  106. // Runner is usable, return it
  107. pending.useLoadedRunner(runner, s.finishedReqCh)
  108. break
  109. }
  110. } else if envconfig.MaxRunners > 0 && loadedCount >= envconfig.MaxRunners {
  111. slog.Debug("max runners achieved, unloading one to make room", "runner_count", loadedCount)
  112. runnerToExpire = s.findRunnerToUnload()
  113. } else {
  114. // Either no models are loaded or below envconfig.MaxRunners
  115. // Get a refreshed GPU list
  116. gpus := s.getGpuFn()
  117. // Load model for fitting
  118. ggml, err := llm.LoadModel(pending.model.ModelPath)
  119. if err != nil {
  120. pending.errCh <- err
  121. break
  122. }
  123. // If we're CPU only mode, just limit by envconfig.MaxRunners above
  124. // TODO handle system memory exhaustion
  125. if (len(gpus) == 1 && gpus[0].Library == "cpu") || pending.opts.NumGPU == 0 {
  126. slog.Debug("cpu mode with existing models, loading")
  127. s.loadFn(pending, ggml, gpus)
  128. break
  129. }
  130. // No models loaded. Load the model but prefer the best fit.
  131. if loadedCount == 0 {
  132. slog.Debug("loading first model", "model", pending.model.ModelPath)
  133. g := pickBestFitGPUs(pending, ggml, gpus)
  134. if g != nil {
  135. gpus = g
  136. }
  137. s.loadFn(pending, ggml, gpus)
  138. break
  139. }
  140. // More than one loaded model, so we have to see if the new one fits
  141. // Update free memory from currently loaded models
  142. s.updateFreeSpace(gpus)
  143. gpus = pickBestFitGPUs(pending, ggml, gpus)
  144. if gpus != nil {
  145. slog.Debug("new model fits with existing models, loading")
  146. s.loadFn(pending, ggml, gpus)
  147. break
  148. }
  149. runnerToExpire = s.findRunnerToUnload()
  150. }
  151. if runnerToExpire == nil {
  152. // Shouildn't happen
  153. slog.Error("runner to expire was nil!")
  154. continue
  155. }
  156. // Trigger an expiration to unload once it's done
  157. runnerToExpire.refMu.Lock()
  158. slog.Debug("resetting model to expire immediately to make room", "model", runnerToExpire.model, "refCount", runnerToExpire.refCount)
  159. if runnerToExpire.expireTimer != nil {
  160. runnerToExpire.expireTimer.Stop()
  161. runnerToExpire.expireTimer = nil
  162. }
  163. runnerToExpire.sessionDuration = 0
  164. if runnerToExpire.refCount <= 0 {
  165. s.expiredCh <- runnerToExpire
  166. }
  167. runnerToExpire.refMu.Unlock()
  168. // Wait for the unload to happen
  169. // Note: at this point we're queueing up all incoming requests, even if they were for
  170. // a different model that's loaded and not scheduled to be removed.
  171. slog.Debug("waiting for pending requests to complete and unload to occur", "model", runnerToExpire.model)
  172. select {
  173. case <-ctx.Done():
  174. slog.Debug("shutting down scheduler pending loop")
  175. return
  176. case <-s.unloadedCh:
  177. slog.Debug("unload completed", "model", runnerToExpire.model)
  178. continue
  179. }
  180. }
  181. case <-s.unloadedCh:
  182. // An unload request when there are no pending request can be ignored
  183. slog.Debug("ignoring unload event with no pending requests")
  184. }
  185. }
  186. }
  187. func (s *Scheduler) processCompleted(ctx context.Context) {
  188. // Process completed requests, expired timers, and unloading models
  189. for {
  190. select {
  191. case <-ctx.Done():
  192. slog.Debug("shutting down scheduler completed loop")
  193. return
  194. case finished := <-s.finishedReqCh:
  195. s.loadedMu.Lock()
  196. runner := s.loaded[finished.model.ModelPath]
  197. s.loadedMu.Unlock()
  198. if runner == nil {
  199. slog.Error("finished requeset signal received after model unloaded", "model", finished.model.ModelPath)
  200. continue
  201. }
  202. runner.refMu.Lock()
  203. runner.refCount--
  204. if runner.refCount <= 0 {
  205. if runner.sessionDuration <= 0 {
  206. slog.Debug("runner with zero duration has gone idle, expiring to unload", "model", runner.model)
  207. if runner.expireTimer != nil {
  208. runner.expireTimer.Stop()
  209. runner.expireTimer = nil
  210. }
  211. s.expiredCh <- runner
  212. } else if runner.expireTimer == nil {
  213. slog.Debug("runner with non-zero duration has gone idle, adding timer", "model", runner.model, "duration", runner.sessionDuration)
  214. runner.expireTimer = time.AfterFunc(runner.sessionDuration, func() {
  215. slog.Debug("timer expired, expiring to unload", "model", runner.model)
  216. runner.refMu.Lock()
  217. defer runner.refMu.Unlock()
  218. if runner.expireTimer != nil {
  219. runner.expireTimer.Stop()
  220. runner.expireTimer = nil
  221. }
  222. s.expiredCh <- runner
  223. })
  224. } else {
  225. slog.Debug("runner with non-zero duration has gone idle, resetting timer", "model", runner.model, "duration", runner.sessionDuration)
  226. runner.expireTimer.Reset(runner.sessionDuration)
  227. }
  228. }
  229. slog.Debug("after processing request finished event", "model", runner.model, "refCount", runner.refCount)
  230. runner.refMu.Unlock()
  231. case runner := <-s.expiredCh:
  232. slog.Debug("runner expired event received", "model", runner.model)
  233. runner.refMu.Lock()
  234. if runner.refCount > 0 {
  235. // Shouldn't happen, but safeguard to ensure no leaked runners
  236. slog.Debug("expired event with positive ref count, retrying", "model", runner.model, "refCount", runner.refCount)
  237. go func(runner *runnerRef) {
  238. // We can't unload yet, but want to as soon as the current request completes
  239. // So queue up another expired event
  240. time.Sleep(10 * time.Millisecond)
  241. s.expiredCh <- runner
  242. }(runner)
  243. runner.refMu.Unlock()
  244. continue
  245. }
  246. s.loadedMu.Lock()
  247. slog.Debug("got lock to unload", "model", runner.model)
  248. finished := runner.waitForVRAMRecovery()
  249. runner.unload()
  250. delete(s.loaded, runner.model)
  251. s.loadedMu.Unlock()
  252. slog.Debug("runner released", "model", runner.model)
  253. runner.refMu.Unlock()
  254. <-finished
  255. slog.Debug("sending an unloaded event", "model", runner.model)
  256. s.unloadedCh <- struct{}{}
  257. }
  258. }
  259. }
  260. // Complete the pending request and send the runner back to the requester
  261. // Wires up a finished event after the request context is completed
  262. // Updates session duration, and resets expiration timer
  263. func (pending *LlmRequest) useLoadedRunner(runner *runnerRef, finished chan *LlmRequest) {
  264. runner.refMu.Lock()
  265. defer runner.refMu.Unlock()
  266. runner.refCount++
  267. if runner.expireTimer != nil {
  268. runner.expireTimer.Stop()
  269. runner.expireTimer = nil
  270. }
  271. runner.sessionDuration = pending.sessionDuration
  272. pending.successCh <- runner
  273. go func() {
  274. <-pending.ctx.Done()
  275. slog.Debug("context for request finished")
  276. finished <- pending
  277. }()
  278. }
  279. func (s *Scheduler) load(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList) {
  280. llama, err := s.newServerFn(gpus, req.model.ModelPath, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts)
  281. if err != nil {
  282. // some older models are not compatible with newer versions of llama.cpp
  283. // show a generalized compatibility error until there is a better way to
  284. // check for model compatibility
  285. if errors.Is(llm.ErrUnsupportedFormat, err) || strings.Contains(err.Error(), "failed to load model") {
  286. err = fmt.Errorf("%v: this model may be incompatible with your version of Ollama. If you previously pulled this model, try updating it by running `ollama pull %s`", err, req.model.ShortName)
  287. }
  288. slog.Info("NewLlamaServer failed", "model", req.model.ModelPath, "error", err)
  289. req.errCh <- err
  290. return
  291. }
  292. runner := &runnerRef{}
  293. runner.model = req.model.ModelPath
  294. runner.adapters = req.model.AdapterPaths
  295. runner.projectors = req.model.ProjectorPaths
  296. runner.llama = llama
  297. runner.Options = &req.opts
  298. runner.sessionDuration = req.sessionDuration
  299. runner.gpus = gpus
  300. runner.estimatedVRAM = llama.EstimatedVRAM()
  301. runner.loading = true
  302. runner.refCount = 1
  303. runner.refMu.Lock()
  304. s.loadedMu.Lock()
  305. s.loaded[req.model.ModelPath] = runner
  306. slog.Info("loaded runners", "count", len(s.loaded))
  307. s.loadedMu.Unlock()
  308. go func() {
  309. defer runner.refMu.Unlock()
  310. if err = llama.WaitUntilRunning(req.ctx); err != nil {
  311. slog.Error("error loading llama server", "error", err)
  312. runner.refCount--
  313. req.errCh <- err
  314. slog.Debug("triggering expiration for failed load", "model", runner.model)
  315. s.expiredCh <- runner
  316. return
  317. }
  318. slog.Debug("finished setting up runner", "model", req.model.ModelPath)
  319. runner.loading = false
  320. go func() {
  321. <-req.ctx.Done()
  322. slog.Debug("context for request finished")
  323. s.finishedReqCh <- req
  324. }()
  325. req.successCh <- runner
  326. }()
  327. }
  328. func (s *Scheduler) updateFreeSpace(allGpus gpu.GpuInfoList) {
  329. type predKey struct {
  330. Library string
  331. ID string
  332. }
  333. predMap := map[predKey]uint64{} // Sum up the total predicted usage per GPU for all runners
  334. s.loadedMu.Lock()
  335. for _, r := range s.loaded {
  336. r.refMu.Lock()
  337. gpuIDs := make([]string, 0, len(r.gpus))
  338. if r.llama != nil {
  339. // TODO this should be broken down by GPU instead of assuming uniform spread
  340. estimatedVRAMPerGPU := r.llama.EstimatedVRAM() / uint64(len(r.gpus))
  341. for _, gpu := range r.gpus {
  342. gpuIDs = append(gpuIDs, gpu.ID)
  343. }
  344. for _, gpu := range allGpus {
  345. if slices.Contains(gpuIDs, gpu.ID) {
  346. predMap[predKey{gpu.Library, gpu.ID}] += estimatedVRAMPerGPU
  347. }
  348. }
  349. } else {
  350. slog.Warn("unexpected nil runner reference, memory prediction may be incorrect")
  351. }
  352. r.refMu.Unlock()
  353. }
  354. s.loadedMu.Unlock()
  355. // Now that we've summed up all the GPU usage predictions across all the loaded runners, update the gpu list
  356. for i := range allGpus {
  357. if p, ok := predMap[predKey{allGpus[i].Library, allGpus[i].ID}]; ok {
  358. slog.Debug("gpu reported", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "available", format.HumanBytes2(allGpus[i].FreeMemory))
  359. if p > allGpus[i].TotalMemory {
  360. // Shouldn't happen
  361. slog.Warn("predicted usage exceeds VRAM", "gpu", allGpus[i].ID, "totalMemory", allGpus[i].TotalMemory, "predicted", p)
  362. allGpus[i].FreeMemory = 0
  363. } else if (allGpus[i].TotalMemory - p) < allGpus[i].FreeMemory { // predicted free is smaller than reported free, use it
  364. // TODO maybe we should just always trust our numbers, since cuda's free memory reporting is laggy
  365. // and we might unload models we didn't actually need to. The risk is if some other GPU intensive app is loaded
  366. // after we start our first runner, then we'll never acount for that, so picking the smallest free value seems prudent.
  367. allGpus[i].FreeMemory = allGpus[i].TotalMemory - p
  368. }
  369. slog.Info("updated VRAM", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "total", format.HumanBytes2(allGpus[i].TotalMemory), "available", format.HumanBytes2(allGpus[i].FreeMemory))
  370. }
  371. }
  372. }
  373. type runnerRef struct {
  374. refMu sync.Mutex
  375. // refCond sync.Cond // Signaled on transition from 1 -> 0 refCount
  376. refCount uint // prevent unloading if > 0
  377. // unloading bool // set to true when we are trying to unload the runner
  378. llama llm.LlamaServer
  379. loading bool // True only during initial load, then false forever
  380. gpus gpu.GpuInfoList // Recorded at time of provisioning
  381. estimatedVRAM uint64
  382. sessionDuration time.Duration
  383. expireTimer *time.Timer
  384. model string
  385. adapters []string
  386. projectors []string
  387. *api.Options
  388. }
  389. // The refMu must already be held when calling unload
  390. func (runner *runnerRef) unload() {
  391. if runner.expireTimer != nil {
  392. runner.expireTimer.Stop()
  393. runner.expireTimer = nil
  394. }
  395. if runner.llama != nil {
  396. runner.llama.Close()
  397. }
  398. runner.llama = nil
  399. runner.adapters = nil
  400. runner.projectors = nil
  401. runner.Options = nil
  402. runner.gpus = nil
  403. }
  404. func (runner *runnerRef) needsReload(ctx context.Context, req *LlmRequest) bool {
  405. slog.Debug("evaluating already loaded", "model", req.model.ModelPath)
  406. runner.refMu.Lock()
  407. defer runner.refMu.Unlock()
  408. timeout := 10 * time.Second
  409. if runner.loading {
  410. timeout = 2 * time.Minute // Initial load can take a long time for big models on slow systems...
  411. }
  412. if runner.Options == nil {
  413. return true
  414. }
  415. // Don't reload runner if num_gpu=-1 was provided
  416. optsExisting := runner.Options.Runner
  417. optsNew := req.opts.Runner
  418. if optsNew.NumGPU < 0 {
  419. optsExisting.NumGPU = -1
  420. optsNew.NumGPU = -1
  421. }
  422. ctx, cancel := context.WithTimeout(ctx, timeout)
  423. defer cancel()
  424. if !reflect.DeepEqual(runner.adapters, req.model.AdapterPaths) || // have the adapters changed?
  425. !reflect.DeepEqual(runner.projectors, req.model.ProjectorPaths) || // have the projectors changed?
  426. !reflect.DeepEqual(optsExisting, optsNew) || // have the runner options changed?
  427. runner.llama.Ping(ctx) != nil {
  428. return true
  429. }
  430. return false
  431. }
  432. // Free memory reporting on GPUs can lag for a while even after the runner
  433. // exits, so we have to keep checking until we see the available memory recover,
  434. // otherwise subsequent model loads will get far less layers loaded or worse
  435. // case, may completely fall back to CPU mode.
  436. // This routine must be called before the runner unloads so it can establish
  437. // a before and after GPU memory allocation. The returned channel
  438. // will be notified when we're done waiting, or have timed out and should
  439. // proceed anyway
  440. func (runner *runnerRef) waitForVRAMRecovery() chan interface{} {
  441. finished := make(chan interface{}, 1)
  442. // CPU or Metal don't need checking, so no waiting required
  443. if len(runner.gpus) == 1 && (runner.gpus[0].Library == "cpu" || runner.gpus[0].Library == "metal") {
  444. finished <- struct{}{}
  445. return finished
  446. }
  447. start := time.Now()
  448. // Establish a baseline before we unload
  449. gpusBefore := gpu.GetGPUInfo()
  450. var totalMemoryBefore, freeMemoryBefore uint64
  451. for _, gpu := range gpusBefore {
  452. totalMemoryBefore += gpu.TotalMemory
  453. freeMemoryBefore += gpu.FreeMemory
  454. }
  455. go func() {
  456. expiresAt := start.Add(5 * time.Second) // typical convergence is 0.5-1.5s
  457. ticker := time.NewTicker(250 * time.Millisecond)
  458. defer ticker.Stop()
  459. for {
  460. <-ticker.C
  461. if time.Now().After(expiresAt) {
  462. slog.Warn("gpu VRAM usage didn't recover within timeout", "seconds", time.Since(start).Seconds())
  463. finished <- struct{}{}
  464. }
  465. // Query GPUs, look for free to go back up
  466. gpusNow := gpu.GetGPUInfo()
  467. var totalMemoryNow, freeMemoryNow uint64
  468. for _, gpu := range gpusNow {
  469. totalMemoryNow += gpu.TotalMemory
  470. freeMemoryNow += gpu.FreeMemory
  471. }
  472. // If we're within ~80% of the estimated memory usage recovered, bail out
  473. if float32(freeMemoryNow-freeMemoryBefore) > float32(runner.estimatedVRAM)*0.8 {
  474. slog.Debug(fmt.Sprintf("gpu VRAM free memory converged after %0.2f seconds", time.Since(start).Seconds()))
  475. finished <- struct{}{}
  476. return
  477. }
  478. }
  479. }()
  480. return finished
  481. }
  482. type ByDuration []*runnerRef
  483. func (a ByDuration) Len() int { return len(a) }
  484. func (a ByDuration) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
  485. func (a ByDuration) Less(i, j int) bool {
  486. // uint64 to turn negative time (never unload) to largest
  487. return uint64(a[i].sessionDuration) < uint64(a[j].sessionDuration)
  488. }
  489. // TODO - future consideration to pick runners based on size
  490. // type BySize []*runnerRef
  491. // func (a BySize) Len() int { return len(a) }
  492. // func (a BySize) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
  493. // func (a BySize) Less(i, j int) bool { return a[i].estimatedVRAM < a[j].estimatedVRAM }
  494. // pickBestFitGPUs will try to find the optimal placement of the model in the available GPUs where the model fully fits
  495. // If the model can not be fit fully within the available GPU(s) nil is returned
  496. func pickBestFitGPUs(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList) gpu.GpuInfoList {
  497. var estimatedVRAM uint64
  498. for _, gl := range gpus.ByLibrary() {
  499. var ok bool
  500. sgl := append(make(gpu.GpuInfoList, 0, len(gl)), gl...)
  501. // TODO - potentially sort by performance capability, existing models loaded, etc.
  502. // Note: at present, this will favor more VRAM over faster GPU speed in mixed setups
  503. sort.Sort(sort.Reverse(gpu.ByFreeMemory(sgl)))
  504. // First attempt to fit the model into a single GPU
  505. for _, g := range sgl {
  506. if ok, estimatedVRAM = llm.PredictServerFit([]gpu.GpuInfo{g}, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
  507. slog.Debug("new model will fit in available VRAM in single GPU, loading", "model", req.model.ModelPath, "gpu", g.ID, "available", g.FreeMemory, "required", format.HumanBytes2(estimatedVRAM))
  508. return []gpu.GpuInfo{g}
  509. }
  510. }
  511. // TODO future refinements
  512. // - if multiple Libraries, see if any single GPU in any Library will fit
  513. // - try subsets of GPUs instead of just falling back to 1 or all in a family
  514. // Now try all the GPUs
  515. if ok, estimatedVRAM = llm.PredictServerFit(sgl, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
  516. slog.Debug("new model will fit in available VRAM, loading", "model", req.model.ModelPath, "library", sgl[0].Library, "required", format.HumanBytes2(estimatedVRAM))
  517. return sgl
  518. }
  519. }
  520. return nil
  521. }
  522. // findRunnerToUnload finds a runner to unload to make room for a new model
  523. func (s *Scheduler) findRunnerToUnload() *runnerRef {
  524. s.loadedMu.Lock()
  525. runnerList := make([]*runnerRef, 0, len(s.loaded))
  526. for _, r := range s.loaded {
  527. runnerList = append(runnerList, r)
  528. }
  529. s.loadedMu.Unlock()
  530. // In the future we can enhance the algorithm to be smarter about picking the optimal runner to unload
  531. // e.g., if we have multiple options, will one make room for the request?
  532. sort.Sort(ByDuration(runnerList))
  533. // First try to find a runner that's already idle
  534. for _, runner := range runnerList {
  535. runner.refMu.Lock()
  536. rc := runner.refCount
  537. runner.refMu.Unlock()
  538. if rc == 0 {
  539. slog.Debug("found an idle runner to unload")
  540. return runner
  541. }
  542. }
  543. // None appear idle, just wait for the one with the shortest duration
  544. slog.Debug("no idle runners, picking the shortest duration", "count", len(runnerList))
  545. return runnerList[0]
  546. }
  547. func (s *Scheduler) unloadAllRunners() {
  548. s.loadedMu.Lock()
  549. defer s.loadedMu.Unlock()
  550. for model, runner := range s.loaded {
  551. if runner.llama != nil {
  552. slog.Debug("shutting down runner", "model", model)
  553. runner.llama.Close()
  554. }
  555. }
  556. }