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- package sample
- import (
- "slices"
- "github.com/ollama/ollama/model"
- )
- // TODO: / should be valid but an escape character
- var stringInvalidRunes = []rune{'\\', '\n', '\t', '{', '}', ':', ',', '/'}
- var intInvalidRunes = []rune{'e', 'E', ' ', '\n', '\t', '{', '}', ':', ',', '"'}
- var validIntRunes = []rune{'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '-'}
- var validNumberRunes = []rune{'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '.', '-', '+', 'e', 'E'}
- var validBoolRunes = []rune{'t', 'r', 'u', 'e', 'f', 'a', 'l', 's', 'e'}
- var validNullRunes = []rune{'n', 'u', 'l', 'l'}
- type PDANode struct {
- State JSONState
- TransitionEdges map[rune]*PDANode
- MaskTokenIDToNode map[int32]JSONState
- }
- func NewPDANode(state JSONState) *PDANode {
- return &PDANode{
- State: state,
- TransitionEdges: make(map[rune]*PDANode),
- MaskTokenIDToNode: make(map[int32]JSONState),
- }
- }
- func BuildGraph(proc model.TextProcessor) (*PDANode, map[JSONState]*PDANode, error) {
- stateToNodeMap := make(map[JSONState]*PDANode)
- // TODO: make this a loop
- for _, state := range JSONStates {
- stateToNodeMap[state] = NewPDANode(state)
- }
- // TODO:
- // consider adding a node to just point to values, could be good to compute that
- // mask rather than many different nodes
- stateToNodeMap[StateStart].TransitionEdges['{'] = stateToNodeMap[StateInObject]
- stateToNodeMap[StateStart].TransitionEdges['['] = stateToNodeMap[StateInList]
- stateToNodeMap[StateInObject].TransitionEdges['"'] = stateToNodeMap[StateInObjectKey]
- stateToNodeMap[StateInObject].TransitionEdges['\n'] = stateToNodeMap[StateInNewline]
- stateToNodeMap[StateInObject].TransitionEdges[' '] = stateToNodeMap[StateInObjSpace]
- //new line
- stateToNodeMap[StateInNewline].TransitionEdges['"'] = stateToNodeMap[StateInObjectKey]
- stateToNodeMap[StateInNewline].TransitionEdges['\t'] = stateToNodeMap[StateInTab]
- stateToNodeMap[StateInTab].TransitionEdges['"'] = stateToNodeMap[StateInObjectKey]
- stateToNodeMap[StateInObjectKey].TransitionEdges[rune(-1)] = stateToNodeMap[StateInObjectKey]
- stateToNodeMap[StateInObjectKey].TransitionEdges['"'] = stateToNodeMap[StateInObjectKeyEnd]
- stateToNodeMap[StateInObjectKeyEnd].TransitionEdges[':'] = stateToNodeMap[StateInColon]
- stateToNodeMap[StateInObjectEnd].TransitionEdges[','] = stateToNodeMap[StateInComma]
- stateToNodeMap[StateInObjectEnd].TransitionEdges['}'] = stateToNodeMap[StateInObjectEnd]
- // where values should be
- // this could be combined but the probl might change, we're alr doing a skip ahead
- stateToNodeMap[StateInColon].TransitionEdges[' '] = stateToNodeMap[StateInSpace]
- stateToNodeMap[StateInColon].TransitionEdges['['] = stateToNodeMap[StateInList]
- stateToNodeMap[StateInColon].TransitionEdges['{'] = stateToNodeMap[StateInObject]
- addValueConnections(stateToNodeMap[StateInColon], stateToNodeMap)
- // Leads to a value
- stateToNodeMap[StateInSpace].TransitionEdges['['] = stateToNodeMap[StateInList]
- stateToNodeMap[StateInSpace].TransitionEdges['{'] = stateToNodeMap[StateInObject]
- addValueConnections(stateToNodeMap[StateInSpace], stateToNodeMap)
- // Values
- // string node
- stateToNodeMap[StateInString].TransitionEdges[rune(-1)] = stateToNodeMap[StateInString]
- stateToNodeMap[StateInString].TransitionEdges['"'] = stateToNodeMap[StateInStringEnd]
- // String end node
- addEnds(stateToNodeMap[StateInStringEnd], stateToNodeMap)
- // TODO: add counters for allowable number of decimals, e, E, etc
- // number node
- for _, r := range validNumberRunes {
- stateToNodeMap[StateInNumber].TransitionEdges[r] = stateToNodeMap[StateInNumber]
- }
- addEnds(stateToNodeMap[StateInNumber], stateToNodeMap)
- // bool node
- for _, r := range validBoolRunes {
- stateToNodeMap[StateInBool].TransitionEdges[r] = stateToNodeMap[StateInBool]
- }
- addEnds(stateToNodeMap[StateInBool], stateToNodeMap)
- // list node
- stateToNodeMap[StateInList].TransitionEdges[','] = stateToNodeMap[StateInComma]
- stateToNodeMap[StateInList].TransitionEdges['{'] = stateToNodeMap[StateInObject]
- stateToNodeMap[StateInList].TransitionEdges[' '] = stateToNodeMap[StateInList]
- stateToNodeMap[StateInList].TransitionEdges['\n'] = stateToNodeMap[StateInList]
- addValueConnections(stateToNodeMap[StateInList], stateToNodeMap)
- // null node
- for _, r := range validNullRunes {
- stateToNodeMap[StateInNull].TransitionEdges[r] = stateToNodeMap[StateInNull]
- }
- addEnds(stateToNodeMap[StateInNull], stateToNodeMap)
- // list comma
- // should point to values
- stateToNodeMap[StateInListComma].TransitionEdges[' '] = stateToNodeMap[StateInListComma]
- stateToNodeMap[StateInListComma].TransitionEdges['{'] = stateToNodeMap[StateInObject]
- stateToNodeMap[StateInListComma].TransitionEdges['\n'] = stateToNodeMap[StateInList]
- addValueConnections(stateToNodeMap[StateInListComma], stateToNodeMap)
- // list object end
- stateToNodeMap[StateInListObjectEnd].TransitionEdges[','] = stateToNodeMap[StateInListComma]
- stateToNodeMap[StateInListObjectEnd].TransitionEdges[']'] = stateToNodeMap[StateInListEnd]
- // bool node
- for _, r := range validBoolRunes {
- stateToNodeMap[StateInBool].TransitionEdges[r] = stateToNodeMap[StateInBool]
- }
- addEnds(stateToNodeMap[StateInBool], stateToNodeMap)
- stateToNodeMap[StateInListEnd].TransitionEdges['}'] = stateToNodeMap[StateInObjectEnd]
- stateToNodeMap[StateInListEnd].TransitionEdges[','] = stateToNodeMap[StateInComma]
- stateToNodeMap[StateInComma].TransitionEdges['{'] = stateToNodeMap[StateInObject]
- stateToNodeMap[StateInComma].TransitionEdges['\n'] = stateToNodeMap[StateInList]
- stateToNodeMap[StateInComma].TransitionEdges['\t'] = stateToNodeMap[StateInTab]
- stateToNodeMap[StateInComma].TransitionEdges['"'] = stateToNodeMap[StateInObjectKey]
- stateToNodeMap[StateInComma].TransitionEdges[' '] = stateToNodeMap[StateInObjSpace]
- stateToNodeMap[StateInObjSpace].TransitionEdges['"'] = stateToNodeMap[StateInObjectKey]
- stateToNodeMap[StateInObjSpace].TransitionEdges['\n'] = stateToNodeMap[StateInNewline]
- return stateToNodeMap[StateStart], stateToNodeMap, nil
- }
- func addEnds(node *PDANode, stateToNodeMap map[JSONState]*PDANode) {
- node.TransitionEdges[','] = stateToNodeMap[StateInComma]
- node.TransitionEdges['}'] = stateToNodeMap[StateInObjectEnd]
- node.TransitionEdges[']'] = stateToNodeMap[StateInListEnd]
- }
- func addValueConnections(node *PDANode, stateToNodeMap map[JSONState]*PDANode) {
- node.TransitionEdges['"'] = stateToNodeMap[StateInString]
- for _, r := range validNumberRunes {
- node.TransitionEdges[r] = stateToNodeMap[StateInNumber]
- }
- node.TransitionEdges['t'] = stateToNodeMap[StateInBool]
- node.TransitionEdges['f'] = stateToNodeMap[StateInBool]
- node.TransitionEdges['n'] = stateToNodeMap[StateInNull]
- }
- // TODO: tough life fr. plz fix.
- func PreComputeValidStates(stateToNodeMap map[JSONState]*PDANode, proc model.TextProcessor) error {
- vocab := proc.GetVocabulary()
- decodedToks := make([]string, len(vocab.Values))
- for i := range vocab.Values {
- token, err := proc.Decode([]int32{int32(i)})
- if err != nil {
- return err
- }
- decodedToks[i] = token
- }
- var err error
- for _, node := range stateToNodeMap {
- err = createMask(node, proc, decodedToks, vocab)
- if err != nil {
- return err
- }
- }
- return nil
- }
- func createMask(node *PDANode, proc model.TextProcessor, decodedToks []string, vocab *model.Vocabulary) error {
- for i := range vocab.Values {
- token := decodedToks[i]
- // Skip EOS/BOS tokens and empty tokens since they are not valid in JSON
- if proc.Is(uint32(i), model.SpecialEOS) || proc.Is(uint32(i), model.SpecialBOS) || token == "" || token == "\"\"" {
- continue
- }
- valid := true
- curNode := node
- consumedSpecialRunes := make(map[rune]bool)
- var err error
- for _, r := range token {
- valid, curNode, err = isRuneValid(r, curNode, consumedSpecialRunes)
- if err != nil {
- return err
- }
- if !valid {
- break
- }
- }
- if valid {
- node.MaskTokenIDToNode[int32(i)] = curNode.State
- }
- }
- return nil
- }
- // TODO: garbage interface plz fix
- func isRuneValid(r rune, curNode *PDANode, consumedSpecialRunes map[rune]bool) (bool, *PDANode, error) {
- if consumedSpecialRunes[r] {
- return false, nil, nil
- }
- specialRune := slices.Contains(stringInvalidRunes, r)
- if specialRune {
- if curNode.State == StateInString || curNode.State == StateInObjectKey {
- return false, nil, nil
- }
- }
- // Check for specific rune transition
- if nextNode, ok := curNode.TransitionEdges[r]; ok {
- if specialRune {
- if curNode.State == nextNode.State {
- return false, nil, nil
- }
- consumedSpecialRunes[r] = true
- }
- return true, nextNode, nil
- }
- // Check for sentinel value - if present, any rune is valid
- if nextNode, ok := curNode.TransitionEdges[rune(-1)]; ok {
- return true, nextNode, nil
- }
- return false, nil, nil
- }
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