sched.go 19 KB

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  1. package server
  2. import (
  3. "context"
  4. "errors"
  5. "fmt"
  6. "log/slog"
  7. "os"
  8. "reflect"
  9. "sort"
  10. "strconv"
  11. "strings"
  12. "sync"
  13. "time"
  14. "github.com/ollama/ollama/api"
  15. "github.com/ollama/ollama/format"
  16. "github.com/ollama/ollama/gpu"
  17. "github.com/ollama/ollama/llm"
  18. "golang.org/x/exp/slices"
  19. )
  20. type LlmRequest struct {
  21. ctx context.Context //nolint:containedctx
  22. model *Model
  23. opts api.Options
  24. sessionDuration time.Duration
  25. successCh chan *runnerRef
  26. errCh chan error
  27. }
  28. type Scheduler struct {
  29. pendingReqCh chan *LlmRequest
  30. finishedReqCh chan *LlmRequest
  31. expiredCh chan *runnerRef
  32. unloadedCh chan interface{}
  33. loaded map[string]*runnerRef
  34. loadedMu sync.Mutex
  35. loadFn func(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList)
  36. newServerFn func(gpus gpu.GpuInfoList, model string, ggml *llm.GGML, adapters []string, projectors []string, opts api.Options) (llm.LlamaServer, error)
  37. getGpuFn func() gpu.GpuInfoList
  38. }
  39. // TODO set this to zero after a release or two, to enable multiple models by default
  40. var loadedMax = 1 // Maximum runners; < 1 maps to as many as will fit in VRAM (unlimited for CPU runners)
  41. var maxQueuedRequests = 10 // TODO configurable
  42. var numParallel = 1
  43. func InitScheduler(ctx context.Context) *Scheduler {
  44. maxRunners := os.Getenv("OLLAMA_MAX_LOADED_MODELS")
  45. if maxRunners != "" {
  46. m, err := strconv.Atoi(maxRunners)
  47. if err != nil {
  48. slog.Error("invalid setting", "OLLAMA_MAX_LOADED_MODELS", maxRunners, "error", err)
  49. } else {
  50. loadedMax = m
  51. }
  52. }
  53. if onp := os.Getenv("OLLAMA_NUM_PARALLEL"); onp != "" {
  54. p, err := strconv.Atoi(onp)
  55. if err != nil || p <= 0 {
  56. slog.Error("invalid parallel setting, must be greater than zero", "OLLAMA_NUM_PARALLEL", onp, "error", err)
  57. } else {
  58. numParallel = p
  59. }
  60. }
  61. sched := &Scheduler{
  62. pendingReqCh: make(chan *LlmRequest, maxQueuedRequests),
  63. finishedReqCh: make(chan *LlmRequest, maxQueuedRequests),
  64. expiredCh: make(chan *runnerRef, maxQueuedRequests),
  65. unloadedCh: make(chan interface{}, maxQueuedRequests),
  66. loaded: make(map[string]*runnerRef),
  67. newServerFn: llm.NewLlamaServer,
  68. getGpuFn: gpu.GetGPUInfo,
  69. }
  70. sched.loadFn = sched.load
  71. return sched
  72. }
  73. // context must be canceled to decrement ref count and release the runner
  74. func (s *Scheduler) GetRunner(c context.Context, model *Model, opts api.Options, sessionDuration time.Duration) (chan *runnerRef, chan error) {
  75. req := &LlmRequest{
  76. ctx: c,
  77. model: model,
  78. opts: opts,
  79. sessionDuration: sessionDuration,
  80. successCh: make(chan *runnerRef),
  81. errCh: make(chan error, 1),
  82. }
  83. // context split across parallel threads
  84. opts.NumCtx = opts.NumCtx * numParallel
  85. select {
  86. case s.pendingReqCh <- req:
  87. default:
  88. req.errCh <- fmt.Errorf("server busy, please try again. maximum pending requests exceeded")
  89. }
  90. return req.successCh, req.errCh
  91. }
  92. // Returns immediately, spawns go routines for the scheduler which will shutdown when ctx is done
  93. func (s *Scheduler) Run(ctx context.Context) {
  94. slog.Debug("starting llm scheduler")
  95. go func() {
  96. s.processPending(ctx)
  97. }()
  98. go func() {
  99. s.processCompleted(ctx)
  100. }()
  101. }
  102. func (s *Scheduler) processPending(ctx context.Context) {
  103. for {
  104. select {
  105. case <-ctx.Done():
  106. slog.Debug("shutting down scheduler pending loop")
  107. return
  108. case pending := <-s.pendingReqCh:
  109. // Block other requests until we get this pending request running
  110. for {
  111. var runnerToExpire *runnerRef
  112. s.loadedMu.Lock()
  113. runner := s.loaded[pending.model.ModelPath]
  114. loadedCount := len(s.loaded)
  115. s.loadedMu.Unlock()
  116. if runner != nil {
  117. if runner.needsReload(ctx, pending) {
  118. runnerToExpire = runner
  119. } else {
  120. // Runner is usable, return it
  121. pending.useLoadedRunner(runner, s.finishedReqCh)
  122. break
  123. }
  124. } else if loadedMax > 0 && loadedCount >= loadedMax {
  125. slog.Debug("max runners achieved, unloading one to make room", "runner_count", loadedCount)
  126. runnerToExpire = s.findRunnerToUnload(pending)
  127. } else {
  128. // Either no models are loaded or below loadedMax
  129. // Get a refreshed GPU list
  130. gpus := s.getGpuFn()
  131. // Load model for fitting
  132. ggml, err := llm.LoadModel(pending.model.ModelPath)
  133. if err != nil {
  134. pending.errCh <- err
  135. break
  136. }
  137. // If we're CPU only mode, just limit by loadedMax above
  138. // TODO handle system memory exhaustion
  139. if (len(gpus) == 1 && gpus[0].Library == "cpu") || pending.opts.NumGPU == 0 {
  140. slog.Debug("cpu mode with existing models, loading")
  141. s.loadFn(pending, ggml, gpus)
  142. break
  143. }
  144. // No models loaded. Load the model but prefer the best fit.
  145. if loadedCount == 0 {
  146. slog.Debug("loading first model", "model", pending.model.ModelPath)
  147. g := pickBestFitGPUs(pending, ggml, gpus)
  148. if g != nil {
  149. gpus = g
  150. }
  151. s.loadFn(pending, ggml, gpus)
  152. break
  153. }
  154. // More than one loaded model, so we have to see if the new one fits
  155. // Update free memory from currently loaded models
  156. s.updateFreeSpace(gpus)
  157. gpus = pickBestFitGPUs(pending, ggml, gpus)
  158. if gpus != nil {
  159. slog.Debug("new model fits with existing models, loading")
  160. s.loadFn(pending, ggml, gpus)
  161. break
  162. }
  163. runnerToExpire = s.findRunnerToUnload(pending)
  164. }
  165. if runnerToExpire == nil {
  166. // Shouildn't happen
  167. slog.Error("runner to expire was nil!")
  168. continue
  169. }
  170. // Trigger an expiration to unload once it's done
  171. runnerToExpire.refMu.Lock()
  172. slog.Debug("resetting model to expire immediately to make room", "model", runnerToExpire.model, "refCount", runnerToExpire.refCount)
  173. if runnerToExpire.expireTimer != nil {
  174. runnerToExpire.expireTimer.Stop()
  175. runnerToExpire.expireTimer = nil
  176. }
  177. runnerToExpire.sessionDuration = 0
  178. if runnerToExpire.refCount <= 0 {
  179. s.expiredCh <- runnerToExpire
  180. }
  181. runnerToExpire.refMu.Unlock()
  182. // Wait for the unload to happen
  183. // Note: at this point we're queueing up all incoming requests, even if they were for
  184. // a different model that's loaded and not scheduled to be removed.
  185. slog.Debug("waiting for pending requests to complete and unload to occur", "model", runnerToExpire.model)
  186. select {
  187. case <-ctx.Done():
  188. slog.Debug("shutting down scheduler pending loop")
  189. return
  190. case <-s.unloadedCh:
  191. slog.Debug("unload completed", "model", runnerToExpire.model)
  192. continue
  193. }
  194. }
  195. case <-s.unloadedCh:
  196. // An unload request when there are no pending request can be ignored
  197. slog.Debug("ignoring unload event with no pending requests")
  198. }
  199. }
  200. }
  201. func (s *Scheduler) processCompleted(ctx context.Context) {
  202. // Process completed requests, expired timers, and unloading models
  203. for {
  204. select {
  205. case <-ctx.Done():
  206. slog.Debug("shutting down scheduler completed loop")
  207. return
  208. case finished := <-s.finishedReqCh:
  209. s.loadedMu.Lock()
  210. runner := s.loaded[finished.model.ModelPath]
  211. s.loadedMu.Unlock()
  212. if runner == nil {
  213. slog.Error("finished requeset signal received after model unloaded", "model", finished.model.ModelPath)
  214. continue
  215. }
  216. runner.refMu.Lock()
  217. runner.refCount--
  218. if runner.refCount <= 0 {
  219. if runner.sessionDuration <= 0 {
  220. slog.Debug("runner with zero duration has gone idle, expiring to unload", "model", runner.model)
  221. if runner.expireTimer != nil {
  222. runner.expireTimer.Stop()
  223. runner.expireTimer = nil
  224. }
  225. s.expiredCh <- runner
  226. } else if runner.expireTimer == nil {
  227. slog.Debug("runner with non-zero duration has gone idle, adding timer", "model", runner.model, "duration", runner.sessionDuration)
  228. runner.expireTimer = time.AfterFunc(runner.sessionDuration, func() {
  229. slog.Debug("timer expired, expiring to unload", "model", runner.model)
  230. runner.refMu.Lock()
  231. defer runner.refMu.Unlock()
  232. if runner.expireTimer != nil {
  233. runner.expireTimer.Stop()
  234. runner.expireTimer = nil
  235. }
  236. s.expiredCh <- runner
  237. })
  238. } else {
  239. slog.Debug("runner with non-zero duration has gone idle, resetting timer", "model", runner.model, "duration", runner.sessionDuration)
  240. runner.expireTimer.Reset(runner.sessionDuration)
  241. }
  242. }
  243. slog.Debug("after processing request finished event", "model", runner.model, "refCount", runner.refCount)
  244. runner.refMu.Unlock()
  245. case runner := <-s.expiredCh:
  246. slog.Debug("runner expired event received", "model", runner.model)
  247. runner.refMu.Lock()
  248. if runner.refCount > 0 {
  249. // Shouldn't happen, but safeguard to ensure no leaked runners
  250. slog.Debug("expired event with positive ref count, retrying", "model", runner.model, "refCount", runner.refCount)
  251. go func(runner *runnerRef) {
  252. // We can't unload yet, but want to as soon as the current request completes
  253. // So queue up another expired event
  254. time.Sleep(10 * time.Millisecond)
  255. s.expiredCh <- runner
  256. }(runner)
  257. runner.refMu.Unlock()
  258. continue
  259. }
  260. slog.Debug("got lock to unload", "model", runner.model)
  261. runner.unload()
  262. s.loadedMu.Lock()
  263. delete(s.loaded, runner.model)
  264. s.loadedMu.Unlock()
  265. slog.Debug("runner released", "model", runner.model)
  266. runner.refMu.Unlock()
  267. slog.Debug("sending an unloaded event", "model", runner.model)
  268. s.unloadedCh <- struct{}{}
  269. }
  270. }
  271. }
  272. // Complete the pending request and send the runner back to the requester
  273. // Wires up a finished event after the request context is completed
  274. // Updates session duration, and resets expiration timer
  275. func (pending *LlmRequest) useLoadedRunner(runner *runnerRef, finished chan *LlmRequest) {
  276. runner.refMu.Lock()
  277. defer runner.refMu.Unlock()
  278. runner.refCount++
  279. if runner.expireTimer != nil {
  280. runner.expireTimer.Stop()
  281. runner.expireTimer = nil
  282. }
  283. runner.sessionDuration = pending.sessionDuration
  284. pending.successCh <- runner
  285. go func() {
  286. <-pending.ctx.Done()
  287. slog.Debug("context for request finished")
  288. finished <- pending
  289. }()
  290. }
  291. func (s *Scheduler) load(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList) {
  292. llama, err := s.newServerFn(gpus, req.model.ModelPath, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts)
  293. if err != nil {
  294. // some older models are not compatible with newer versions of llama.cpp
  295. // show a generalized compatibility error until there is a better way to
  296. // check for model compatibility
  297. if errors.Is(llm.ErrUnsupportedFormat, err) || strings.Contains(err.Error(), "failed to load model") {
  298. err = fmt.Errorf("%v: this model may be incompatible with your version of Ollama. If you previously pulled this model, try updating it by running `ollama pull %s`", err, req.model.ShortName)
  299. }
  300. slog.Info("NewLlamaServer failed", "model", req.model.ModelPath, "error", err)
  301. req.errCh <- err
  302. return
  303. }
  304. runner := &runnerRef{}
  305. runner.model = req.model.ModelPath
  306. runner.adapters = req.model.AdapterPaths
  307. runner.projectors = req.model.ProjectorPaths
  308. runner.llama = llama
  309. runner.Options = &req.opts
  310. runner.sessionDuration = req.sessionDuration
  311. runner.gpus = gpus
  312. runner.estimatedVRAM = llama.EstimatedVRAM()
  313. runner.loading = true
  314. runner.refCount = 1
  315. runner.refMu.Lock()
  316. s.loadedMu.Lock()
  317. s.loaded[req.model.ModelPath] = runner
  318. slog.Info("loaded runners", "count", len(s.loaded))
  319. s.loadedMu.Unlock()
  320. go func() {
  321. defer runner.refMu.Unlock()
  322. if err = llama.WaitUntilRunning(req.ctx); err != nil {
  323. slog.Error("error loading llama server", "error", err)
  324. runner.refCount--
  325. req.errCh <- err
  326. slog.Debug("triggering expiration for failed load", "model", runner.model)
  327. s.expiredCh <- runner
  328. return
  329. }
  330. slog.Debug("finished setting up runner", "model", req.model.ModelPath)
  331. runner.loading = false
  332. go func() {
  333. <-req.ctx.Done()
  334. slog.Debug("context for request finished")
  335. s.finishedReqCh <- req
  336. }()
  337. req.successCh <- runner
  338. }()
  339. }
  340. func (s *Scheduler) updateFreeSpace(allGpus gpu.GpuInfoList) {
  341. type predKey struct {
  342. Library string
  343. ID string
  344. }
  345. predMap := map[predKey]uint64{} // Sum up the total predicted usage per GPU for all runners
  346. s.loadedMu.Lock()
  347. for _, r := range s.loaded {
  348. r.refMu.Lock()
  349. gpuIDs := make([]string, 0, len(r.gpus))
  350. if r.llama != nil {
  351. // TODO this should be broken down by GPU instead of assuming uniform spread
  352. estimatedVRAMPerGPU := r.llama.EstimatedVRAM() / uint64(len(r.gpus))
  353. for _, gpu := range r.gpus {
  354. gpuIDs = append(gpuIDs, gpu.ID)
  355. }
  356. for _, gpu := range allGpus {
  357. if slices.Contains(gpuIDs, gpu.ID) {
  358. predMap[predKey{gpu.Library, gpu.ID}] += estimatedVRAMPerGPU
  359. }
  360. }
  361. } else {
  362. slog.Warn("unexpected nil runner reference, memory prediction may be incorrect")
  363. }
  364. r.refMu.Unlock()
  365. }
  366. s.loadedMu.Unlock()
  367. // Now that we've summed up all the GPU usage predictions across all the loaded runners, update the gpu list
  368. for i := range allGpus {
  369. if p, ok := predMap[predKey{allGpus[i].Library, allGpus[i].ID}]; ok {
  370. slog.Debug("gpu reported", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "available", format.HumanBytes2(allGpus[i].FreeMemory))
  371. if p > allGpus[i].TotalMemory {
  372. // Shouldn't happen
  373. slog.Warn("predicted usage exceeds VRAM", "gpu", allGpus[i].ID, "totalMemory", allGpus[i].TotalMemory, "predicted", p)
  374. allGpus[i].FreeMemory = 0
  375. } else if (allGpus[i].TotalMemory - p) < allGpus[i].FreeMemory { // predicted free is smaller than reported free, use it
  376. // TODO maybe we should just always trust our numbers, since cuda's free memory reporting is laggy
  377. // and we might unload models we didn't actually need to. The risk is if some other GPU intensive app is loaded
  378. // after we start our first runner, then we'll never acount for that, so picking the smallest free value seems prudent.
  379. allGpus[i].FreeMemory = allGpus[i].TotalMemory - p
  380. }
  381. slog.Info("updated VRAM", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "total", format.HumanBytes2(allGpus[i].TotalMemory), "available", format.HumanBytes2(allGpus[i].FreeMemory))
  382. }
  383. }
  384. }
  385. type runnerRef struct {
  386. refMu sync.Mutex
  387. // refCond sync.Cond // Signaled on transition from 1 -> 0 refCount
  388. refCount uint // prevent unloading if > 0
  389. // unloading bool // set to true when we are trying to unload the runner
  390. llama llm.LlamaServer
  391. loading bool // True only during initial load, then false forever
  392. gpus gpu.GpuInfoList // Recorded at time of provisioning
  393. estimatedVRAM uint64
  394. sessionDuration time.Duration
  395. expireTimer *time.Timer
  396. model string
  397. adapters []string
  398. projectors []string
  399. *api.Options
  400. }
  401. // The refMu must already be held when calling unload
  402. func (runner *runnerRef) unload() {
  403. if runner.expireTimer != nil {
  404. runner.expireTimer.Stop()
  405. runner.expireTimer = nil
  406. }
  407. if runner.llama != nil {
  408. runner.llama.Close()
  409. }
  410. runner.llama = nil
  411. runner.adapters = nil
  412. runner.projectors = nil
  413. runner.Options = nil
  414. runner.gpus = nil
  415. }
  416. func (runner *runnerRef) needsReload(ctx context.Context, req *LlmRequest) bool {
  417. slog.Debug("evaluating already loaded", "model", req.model.ModelPath)
  418. runner.refMu.Lock()
  419. defer runner.refMu.Unlock()
  420. timeout := 10 * time.Second
  421. if runner.loading {
  422. timeout = 2 * time.Minute // Initial load can take a long time for big models on slow systems...
  423. }
  424. // Don't reload runner if num_gpu=-1 was provided
  425. optsExisting := runner.Options.Runner
  426. optsNew := req.opts.Runner
  427. if optsNew.NumGPU < 0 {
  428. optsExisting.NumGPU = -1
  429. optsNew.NumGPU = -1
  430. }
  431. ctx, cancel := context.WithTimeout(ctx, timeout)
  432. defer cancel()
  433. if !reflect.DeepEqual(runner.adapters, req.model.AdapterPaths) || // have the adapters changed?
  434. !reflect.DeepEqual(runner.projectors, req.model.ProjectorPaths) || // have the projectors changed?
  435. !reflect.DeepEqual(optsExisting, optsNew) || // have the runner options changed?
  436. runner.llama.Ping(ctx) != nil {
  437. return true
  438. }
  439. return false
  440. }
  441. type ByDuration []*runnerRef
  442. func (a ByDuration) Len() int { return len(a) }
  443. func (a ByDuration) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
  444. func (a ByDuration) Less(i, j int) bool {
  445. // uint64 to turn negative time (never unload) to largest
  446. return uint64(a[i].sessionDuration) < uint64(a[j].sessionDuration)
  447. }
  448. // TODO - future consideration to pick runners based on size
  449. // type BySize []*runnerRef
  450. // func (a BySize) Len() int { return len(a) }
  451. // func (a BySize) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
  452. // func (a BySize) Less(i, j int) bool { return a[i].estimatedVRAM < a[j].estimatedVRAM }
  453. // pickBestFitGPUs will try to find the optimal placement of the model in the available GPUs where the model fully fits
  454. // If the model can not be fit fully within the available GPU(s) nil is returned
  455. func pickBestFitGPUs(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList) gpu.GpuInfoList {
  456. var estimatedVRAM uint64
  457. for _, gl := range gpus.ByLibrary() {
  458. var ok bool
  459. sgl := append(make(gpu.GpuInfoList, 0, len(gl)), gl...)
  460. // TODO - potentially sort by performance capability, existing models loaded, etc.
  461. // Note: at present, this will favor more VRAM over faster GPU speed in mixed setups
  462. sort.Sort(sort.Reverse(gpu.ByFreeMemory(sgl)))
  463. // First attempt to fit the model into a single GPU
  464. for _, g := range sgl {
  465. if ok, estimatedVRAM = llm.PredictServerFit([]gpu.GpuInfo{g}, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
  466. slog.Debug("new model will fit in available VRAM in single GPU, loading", "model", req.model.ModelPath, "gpu", g.ID, "available", g.FreeMemory, "required", format.HumanBytes2(estimatedVRAM))
  467. return []gpu.GpuInfo{g}
  468. }
  469. }
  470. // TODO future refinements
  471. // - if multiple Libraries, see if any single GPU in any Library will fit
  472. // - try subsets of GPUs instead of just falling back to 1 or all in a family
  473. // Now try all the GPUs
  474. if ok, estimatedVRAM = llm.PredictServerFit(gl, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
  475. slog.Debug("new model will fit in available VRAM, loading", "model", req.model.ModelPath, "library", gl[0].Library, "required", format.HumanBytes2(estimatedVRAM))
  476. return gl
  477. }
  478. }
  479. return nil
  480. }
  481. // findRunnerToUnload finds a runner to unload to make room for a new model
  482. func (s *Scheduler) findRunnerToUnload(req *LlmRequest) *runnerRef {
  483. s.loadedMu.Lock()
  484. runnerList := make([]*runnerRef, 0, len(s.loaded))
  485. for _, r := range s.loaded {
  486. runnerList = append(runnerList, r)
  487. }
  488. s.loadedMu.Unlock()
  489. // In the future we can enhance the algorithm to be smarter about picking the optimal runner to unload
  490. // e.g., if we have multiple options, will one make room for the request?
  491. sort.Sort(ByDuration(runnerList))
  492. // First try to find a runner that's already idle
  493. for _, runner := range runnerList {
  494. runner.refMu.Lock()
  495. rc := runner.refCount
  496. runner.refMu.Unlock()
  497. if rc == 0 {
  498. slog.Debug("found an idle runner to unload")
  499. return runner
  500. }
  501. }
  502. // None appear idle, just wait for the one with the shortest duration
  503. slog.Debug("no idle runners, picking the shortest duration", "count", len(runnerList))
  504. return runnerList[0]
  505. }
  506. func (s *Scheduler) unloadAllRunners() {
  507. s.loadedMu.Lock()
  508. defer s.loadedMu.Unlock()
  509. for model, runner := range s.loaded {
  510. if runner.llama != nil {
  511. slog.Debug("shutting down runner", "model", model)
  512. runner.llama.Close()
  513. }
  514. }
  515. }