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- package main
- import (
- "errors"
- "hash/maphash"
- "log/slog"
- "reflect"
- "time"
- "github.com/ollama/ollama/llama"
- )
- type InputCache struct {
- // context window size (per slot)
- numCtx int
- // individual KV caches
- slots []InputCacheSlot
- // optimize cache eviction for multiple users
- multiUserCache bool
- // cache of images to embeddings
- images []imageCache
- imageHash maphash.Hash
- lc *llama.Context
- }
- func NewInputCache(lc *llama.Context, kvSize int, numSlots int, multiUserCache bool) *InputCache {
- slots := make([]InputCacheSlot, numSlots)
- for i := range slots {
- slots[i] = InputCacheSlot{
- Id: i,
- Inputs: make([]input, 0),
- }
- }
- return &InputCache{
- numCtx: kvSize / numSlots,
- slots: slots,
- multiUserCache: multiUserCache,
- images: make([]imageCache, numSlots),
- lc: lc,
- }
- }
- // Locking: Operations on InputCacheSlot (including finding one
- // through LoadCacheSlot) require a lock to be be held that serializes
- // these operations with each other and llama.Decode
- type InputCacheSlot struct {
- // Index in the KV cache
- Id int
- // Inputs that are stored in the KV cache
- Inputs []input
- // is this cache actively being processed as part of a sequence?
- InUse bool
- // last time this cache was used (as of start of processing)
- lastUsed time.Time
- }
- func (c *InputCache) LoadCacheSlot(prompt []input, cachePrompt bool) (*InputCacheSlot, []input, int, error) {
- var slot *InputCacheSlot
- var numPast int
- var err error
- // In single-user scenarios, the longest cache slot works fine for getting good input
- // cache hit rates and it reuses the same VRAM over and over again, which is good for
- // GPU performance in situations where we miss the input cache.
- // For multiple users, the "best" cache slot produces better input cache hit rates
- // at the cost of worse performance when we miss the input cache (because it causes
- // GPU L2 cache misses due to spreading out accesses across VRAM).
- if !c.multiUserCache {
- slot, numPast, err = c.findLongestCacheSlot(prompt)
- } else {
- slot, numPast, err = c.findBestCacheSlot(prompt)
- }
- if err != nil {
- return nil, nil, 0, err
- }
- if !cachePrompt {
- numPast = 0
- }
- slot.InUse = true
- slot.lastUsed = time.Now()
- if numPast == len(prompt) {
- // Leave one input to sample so we can get a response
- numPast--
- }
- if !c.lc.KvCacheSeqRm(slot.Id, numPast, -1) {
- // Some models don't support partial erasure
- c.lc.KvCacheSeqRm(slot.Id, 0, -1)
- numPast = 0
- }
- slog.Debug("loading cache slot", "id", slot.Id, "cache", len(slot.Inputs), "prompt", len(prompt),
- "used", numPast, "remaining", len(prompt)-numPast)
- prompt = prompt[numPast:]
- slot.Inputs = slot.Inputs[:numPast]
- return slot, prompt, numPast, nil
- }
- func (c *InputCache) findLongestCacheSlot(prompt []input) (*InputCacheSlot, int, error) {
- longest := -1
- var longestSlot *InputCacheSlot
- for i, s := range c.slots {
- if s.InUse {
- continue
- }
- count := countCommonPrefix(s.Inputs, prompt)
- if count > longest {
- longest = count
- longestSlot = &c.slots[i]
- }
- }
- if longestSlot == nil {
- return nil, 0, errors.New("no available cache slots")
- }
- return longestSlot, longest, nil
- }
- func (c *InputCache) findBestCacheSlot(prompt []input) (*InputCacheSlot, int, error) {
- oldest := time.Now()
- var oldestSlot *InputCacheSlot
- longest := -1
- var longestSlot *InputCacheSlot
- for i, s := range c.slots {
- count := countCommonPrefix(s.Inputs, prompt)
- if count > longest {
- longest = count
- longestSlot = &c.slots[i]
- }
- if s.lastUsed.Compare(oldest) < 0 && !s.InUse {
- oldest = s.lastUsed
- oldestSlot = &c.slots[i]
- }
- }
- if longest == len(longestSlot.Inputs) && !longestSlot.InUse {
- return longestSlot, longest, nil
- }
- if oldestSlot.InUse {
- return nil, 0, errors.New("no available cache slots")
- }
- if len(oldestSlot.Inputs) != 0 {
- slog.Debug("evicting cache slot", "id", oldestSlot.Id, "inputs", len(oldestSlot.Inputs),
- "used", oldestSlot.lastUsed)
- }
- if longest > 0 && longestSlot != oldestSlot {
- slog.Debug("forking cache slot", "src", longestSlot.Id, "dst", oldestSlot.Id, "inputs", longest, "total",
- len(longestSlot.Inputs))
- oldestSlot.Inputs = make([]input, longest)
- copy(oldestSlot.Inputs, longestSlot.Inputs[:longest])
- // This is only nil for unit tests
- if c.lc != nil {
- c.lc.KvCacheSeqRm(oldestSlot.Id, 0, -1)
- c.lc.KvCacheSeqCp(longestSlot.Id, oldestSlot.Id, 0, longest)
- }
- }
- return oldestSlot, longest, nil
- }
- func countCommonPrefix(a []input, b []input) int {
- var count int
- for i := range a {
- if i >= len(b) {
- break
- }
- if !reflect.DeepEqual(a[i], b[i]) {
- break
- }
- count++
- }
- return count
- }
- func (c *InputCache) ShiftCacheSlot(slot *InputCacheSlot, numKeep int, numDiscard int, numPast int) {
- // TODO (jessegross): KV cache removal can fail for certain types of models
- // server.cpp doesn't handle this, though we can be more graceful
- c.lc.KvCacheSeqRm(slot.Id, numKeep, numKeep+numDiscard)
- c.lc.KvCacheSeqAdd(slot.Id, numKeep+numDiscard, numPast, -numDiscard)
- for i := numKeep + numDiscard; i < len(slot.Inputs); i++ {
- slot.Inputs[i-numDiscard] = slot.Inputs[i]
- }
- slot.Inputs = slot.Inputs[:len(slot.Inputs)-numDiscard]
- }
- // Locking: Lookup and store operations on imageCache require a lock
- // to be held that serializes these with each other. Hash does not
- // require a lock nor they need to be serialized with InputCacheSlot.
- type imageCache struct {
- key uint64
- val [][]float32
- lastUsed time.Time
- }
- func (c *InputCache) HashImage(image []byte) uint64 {
- c.imageHash.Reset()
- _, _ = c.imageHash.Write(image)
- return c.imageHash.Sum64()
- }
- var ErrImageNotFound = errors.New("image not found in cache")
- func (c *InputCache) FindImage(hash uint64) ([][]float32, error) {
- for i := range c.images {
- if c.images[i].key == hash {
- slog.Debug("loading image embeddings from cache", "entry", i)
- c.images[i].lastUsed = time.Now()
- return c.images[i].val, nil
- }
- }
- return nil, ErrImageNotFound
- }
- func (c *InputCache) AddImage(hash uint64, embed [][]float32) {
- best := time.Now()
- var bestImage int
- for i := range c.images {
- if c.images[i].key == hash {
- bestImage = i
- break
- }
- if c.images[i].lastUsed.Compare(best) < 0 {
- best = c.images[i].lastUsed
- bestImage = i
- }
- }
- slog.Debug("storing image embeddings in cache", "entry", bestImage, "used", c.images[bestImage].lastUsed)
- c.images[bestImage].key = hash
- c.images[bestImage].val = embed
- c.images[bestImage].lastUsed = time.Now()
- }
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