sched.go 29 KB

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  1. package server
  2. import (
  3. "context"
  4. "errors"
  5. "fmt"
  6. "log/slog"
  7. "os"
  8. "reflect"
  9. "runtime"
  10. "sort"
  11. "strconv"
  12. "strings"
  13. "sync"
  14. "time"
  15. "github.com/ollama/ollama/api"
  16. "github.com/ollama/ollama/envconfig"
  17. "github.com/ollama/ollama/format"
  18. "github.com/ollama/ollama/gpu"
  19. "github.com/ollama/ollama/llm"
  20. )
  21. type LlmRequest struct {
  22. ctx context.Context //nolint:containedctx
  23. model *Model
  24. opts api.Options
  25. origNumCtx int // Track the initial ctx request
  26. sessionDuration *api.Duration
  27. successCh chan *runnerRef
  28. errCh chan error
  29. schedAttempts uint
  30. }
  31. type Scheduler struct {
  32. pendingReqCh chan *LlmRequest
  33. finishedReqCh chan *LlmRequest
  34. expiredCh chan *runnerRef
  35. unloadedCh chan interface{}
  36. loaded map[string]*runnerRef
  37. loadedMu sync.Mutex
  38. loadFn func(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList, numParallel int)
  39. newServerFn func(gpus gpu.GpuInfoList, model string, ggml *llm.GGML, adapters []string, projectors []string, opts api.Options, numParallel int) (llm.LlamaServer, error)
  40. getGpuFn func() gpu.GpuInfoList
  41. getCpuFn func() gpu.GpuInfoList
  42. reschedDelay time.Duration
  43. }
  44. // Default automatic value for number of models we allow per GPU
  45. // Model will still need to fit in VRAM, but loading many small models
  46. // on a large GPU can cause stalling
  47. var defaultModelsPerGPU = 3
  48. // Default automatic value for parallel setting
  49. // Model will still need to fit in VRAM. If this setting wont fit
  50. // we'll back off down to 1 to try to get it to fit
  51. var defaultParallel = 4
  52. var ErrMaxQueue = errors.New("server busy, please try again. maximum pending requests exceeded")
  53. func InitScheduler(ctx context.Context) *Scheduler {
  54. maxQueue := envconfig.MaxQueue()
  55. sched := &Scheduler{
  56. pendingReqCh: make(chan *LlmRequest, maxQueue),
  57. finishedReqCh: make(chan *LlmRequest, maxQueue),
  58. expiredCh: make(chan *runnerRef, maxQueue),
  59. unloadedCh: make(chan interface{}, maxQueue),
  60. loaded: make(map[string]*runnerRef),
  61. newServerFn: llm.NewLlamaServer,
  62. getGpuFn: gpu.GetGPUInfo,
  63. getCpuFn: gpu.GetCPUInfo,
  64. reschedDelay: 250 * time.Millisecond,
  65. }
  66. sched.loadFn = sched.load
  67. return sched
  68. }
  69. // context must be canceled to decrement ref count and release the runner
  70. func (s *Scheduler) GetRunner(c context.Context, model *Model, opts api.Options, sessionDuration *api.Duration) (chan *runnerRef, chan error) {
  71. if opts.NumCtx < 4 {
  72. opts.NumCtx = 4
  73. }
  74. req := &LlmRequest{
  75. ctx: c,
  76. model: model,
  77. opts: opts,
  78. sessionDuration: sessionDuration,
  79. successCh: make(chan *runnerRef),
  80. errCh: make(chan error, 1),
  81. }
  82. select {
  83. case s.pendingReqCh <- req:
  84. default:
  85. req.errCh <- ErrMaxQueue
  86. }
  87. return req.successCh, req.errCh
  88. }
  89. // Returns immediately, spawns go routines for the scheduler which will shutdown when ctx is done
  90. func (s *Scheduler) Run(ctx context.Context) {
  91. slog.Debug("starting llm scheduler")
  92. go func() {
  93. s.processPending(ctx)
  94. }()
  95. go func() {
  96. s.processCompleted(ctx)
  97. }()
  98. }
  99. func (s *Scheduler) processPending(ctx context.Context) {
  100. for {
  101. select {
  102. case <-ctx.Done():
  103. slog.Debug("shutting down scheduler pending loop")
  104. return
  105. case pending := <-s.pendingReqCh:
  106. // Block other requests until we get this pending request running
  107. pending.schedAttempts++
  108. if pending.origNumCtx == 0 {
  109. pending.origNumCtx = pending.opts.NumCtx
  110. }
  111. if pending.ctx.Err() != nil {
  112. slog.Debug("pending request cancelled or timed out, skipping scheduling")
  113. continue
  114. }
  115. numParallel := int(envconfig.NumParallel())
  116. // TODO (jmorganca): multimodal models don't support parallel yet
  117. // see https://github.com/ollama/ollama/issues/4165
  118. if len(pending.model.ProjectorPaths) > 0 && numParallel != 1 {
  119. numParallel = 1
  120. slog.Warn("multimodal models don't support parallel requests yet")
  121. }
  122. for {
  123. var runnerToExpire *runnerRef
  124. s.loadedMu.Lock()
  125. runner := s.loaded[pending.model.ModelPath]
  126. loadedCount := len(s.loaded)
  127. s.loadedMu.Unlock()
  128. if runner != nil {
  129. if runner.needsReload(ctx, pending) {
  130. runnerToExpire = runner
  131. } else {
  132. // Runner is usable, return it
  133. pending.useLoadedRunner(runner, s.finishedReqCh)
  134. break
  135. }
  136. } else if envconfig.MaxRunners() > 0 && loadedCount >= int(envconfig.MaxRunners()) {
  137. slog.Debug("max runners achieved, unloading one to make room", "runner_count", loadedCount)
  138. runnerToExpire = s.findRunnerToUnload()
  139. } else {
  140. // Either no models are loaded or below envconfig.MaxRunners
  141. // Get a refreshed GPU list
  142. var gpus gpu.GpuInfoList
  143. if pending.opts.NumGPU == 0 {
  144. gpus = s.getCpuFn()
  145. } else {
  146. gpus = s.getGpuFn()
  147. }
  148. if envconfig.MaxRunners() <= 0 {
  149. // No user specified MaxRunners, so figure out what automatic setting to use
  150. // If all GPUs have reliable free memory reporting, defaultModelsPerGPU * the number of GPUs
  151. // if any GPU has unreliable free memory reporting, 1x the number of GPUs
  152. allReliable := true
  153. for _, gpu := range gpus {
  154. if gpu.UnreliableFreeMemory {
  155. allReliable = false
  156. break
  157. }
  158. }
  159. if allReliable {
  160. // HACK
  161. os.Setenv("OLLAMA_MAX_LOADED_MODELS", strconv.Itoa(defaultModelsPerGPU*len(gpus)))
  162. slog.Debug("updating default concurrency", "OLLAMA_MAX_LOADED_MODELS", envconfig.MaxRunners, "gpu_count", len(gpus))
  163. } else {
  164. // HACK
  165. os.Setenv("OLLAMA_MAX_LOADED_MODELS", strconv.Itoa(len(gpus)))
  166. slog.Info("one or more GPUs detected that are unable to accurately report free memory - disabling default concurrency")
  167. }
  168. }
  169. // Load model for fitting
  170. ggml, err := llm.LoadModel(pending.model.ModelPath, 0)
  171. if err != nil {
  172. pending.errCh <- err
  173. break
  174. }
  175. // Embedding models should always be loaded with parallel=1
  176. if pending.model.CheckCapabilities(CapabilityCompletion) != nil {
  177. numParallel = 1
  178. }
  179. // Evaluate if the model will fit in the available system memory, or if we should unload a model first
  180. if len(gpus) == 1 && gpus[0].Library == "cpu" {
  181. // simplifying assumption of defaultParallel when in CPU mode
  182. if numParallel <= 0 {
  183. numParallel = defaultParallel
  184. }
  185. pending.opts.NumCtx = pending.origNumCtx * numParallel
  186. if loadedCount == 0 {
  187. slog.Debug("cpu mode with first model, loading")
  188. s.loadFn(pending, ggml, gpus, numParallel)
  189. break
  190. }
  191. runnerToExpire = s.maybeFindCPURunnerToUnload(pending, ggml, gpus)
  192. if runnerToExpire == nil {
  193. slog.Debug("cpu mode with available system memory or first model, loading")
  194. s.loadFn(pending, ggml, gpus, numParallel)
  195. break
  196. }
  197. // else we need to expire a runner
  198. } else if loadedCount == 0 {
  199. // No models loaded. Load the model but prefer the best fit.
  200. slog.Debug("loading first model", "model", pending.model.ModelPath)
  201. g := pickBestFullFitByLibrary(pending, ggml, gpus, &numParallel)
  202. if g != nil {
  203. gpus = g
  204. } else {
  205. // Only allow partial loads when this is the first model
  206. gpus = pickBestPartialFitByLibrary(pending, ggml, gpus, &numParallel)
  207. }
  208. s.loadFn(pending, ggml, gpus, numParallel)
  209. break
  210. }
  211. if runnerToExpire == nil {
  212. // More than one loaded model, so we have to see if the
  213. // new one fits
  214. //
  215. // We want to avoid loading on any GPUs that have other
  216. // models still loading on them to avoid potential races
  217. // with VRAM consumption ramping up during load
  218. availGpus := s.filterGPUsWithoutLoadingModels(gpus)
  219. // Update free memory from currently loaded models
  220. s.updateFreeSpace(availGpus)
  221. fitGpus := pickBestFullFitByLibrary(pending, ggml, availGpus, &numParallel)
  222. if fitGpus != nil {
  223. slog.Debug("new model fits with existing models, loading")
  224. s.loadFn(pending, ggml, fitGpus, numParallel)
  225. break
  226. }
  227. // We couldn't find a set of GPUs to fully load the new
  228. // model. If no other models are loading (both GPU lists
  229. // are the same) then we need to unload another model to
  230. // make room
  231. if len(availGpus) < len(gpus) {
  232. // There are other requests pending, and this one
  233. // needs more time, so put it on the back of the
  234. // queue so that we might satisfy other pending
  235. // requests that aren't blocked
  236. go func() {
  237. // Process in a go routine to avoid deadlocking
  238. // the scheduler if our queue is full
  239. slog.Debug("delaying scheduling while other models finish loading", "attempts", pending.schedAttempts, "model", pending.model.ModelPath)
  240. time.Sleep(s.reschedDelay)
  241. s.pendingReqCh <- pending
  242. }()
  243. break
  244. }
  245. runnerToExpire = s.findRunnerToUnload()
  246. }
  247. }
  248. if runnerToExpire == nil {
  249. // Shouildn't happen
  250. slog.Error("runner to expire was nil!")
  251. continue
  252. }
  253. // Trigger an expiration to unload once it's done
  254. runnerToExpire.refMu.Lock()
  255. slog.Debug("resetting model to expire immediately to make room", "modelPath", runnerToExpire.modelPath, "refCount", runnerToExpire.refCount)
  256. if runnerToExpire.expireTimer != nil {
  257. runnerToExpire.expireTimer.Stop()
  258. runnerToExpire.expireTimer = nil
  259. }
  260. runnerToExpire.sessionDuration = 0
  261. if runnerToExpire.refCount <= 0 {
  262. s.expiredCh <- runnerToExpire
  263. }
  264. runnerToExpire.refMu.Unlock()
  265. // Wait for the unload to happen
  266. // Note: at this point we're queueing up all incoming requests, even if they were for
  267. // a different model that's loaded and not scheduled to be removed.
  268. slog.Debug("waiting for pending requests to complete and unload to occur", "modelPath", runnerToExpire.modelPath)
  269. select {
  270. case <-ctx.Done():
  271. slog.Debug("shutting down scheduler pending loop")
  272. return
  273. case <-s.unloadedCh:
  274. slog.Debug("unload completed", "modelPath", runnerToExpire.modelPath)
  275. continue
  276. }
  277. }
  278. case <-s.unloadedCh:
  279. // An unload request when there are no pending request can be ignored
  280. slog.Debug("ignoring unload event with no pending requests")
  281. }
  282. }
  283. }
  284. func (s *Scheduler) processCompleted(ctx context.Context) {
  285. // Process completed requests, expired timers, and unloading models
  286. for {
  287. select {
  288. case <-ctx.Done():
  289. slog.Debug("shutting down scheduler completed loop")
  290. return
  291. case finished := <-s.finishedReqCh:
  292. s.loadedMu.Lock()
  293. runner := s.loaded[finished.model.ModelPath]
  294. s.loadedMu.Unlock()
  295. if runner == nil {
  296. slog.Error("finished request signal received after model unloaded", "modelPath", finished.model.ModelPath)
  297. continue
  298. }
  299. runner.refMu.Lock()
  300. runner.refCount--
  301. if runner.refCount <= 0 {
  302. if runner.sessionDuration <= 0 {
  303. slog.Debug("runner with zero duration has gone idle, expiring to unload", "modelPath", runner.modelPath)
  304. if runner.expireTimer != nil {
  305. runner.expireTimer.Stop()
  306. runner.expireTimer = nil
  307. }
  308. s.expiredCh <- runner
  309. } else if runner.expireTimer == nil {
  310. slog.Debug("runner with non-zero duration has gone idle, adding timer", "modelPath", runner.modelPath, "duration", runner.sessionDuration)
  311. runner.expireTimer = time.AfterFunc(runner.sessionDuration, func() {
  312. slog.Debug("timer expired, expiring to unload", "modelPath", runner.modelPath)
  313. runner.refMu.Lock()
  314. defer runner.refMu.Unlock()
  315. if runner.expireTimer != nil {
  316. runner.expireTimer.Stop()
  317. runner.expireTimer = nil
  318. }
  319. s.expiredCh <- runner
  320. })
  321. runner.expiresAt = time.Now().Add(runner.sessionDuration)
  322. } else {
  323. slog.Debug("runner with non-zero duration has gone idle, resetting timer", "modelPath", runner.modelPath, "duration", runner.sessionDuration)
  324. runner.expireTimer.Reset(runner.sessionDuration)
  325. runner.expiresAt = time.Now().Add(runner.sessionDuration)
  326. }
  327. }
  328. slog.Debug("after processing request finished event", "modelPath", runner.modelPath, "refCount", runner.refCount)
  329. runner.refMu.Unlock()
  330. case runner := <-s.expiredCh:
  331. slog.Debug("runner expired event received", "modelPath", runner.modelPath)
  332. runner.refMu.Lock()
  333. if runner.refCount > 0 {
  334. // Shouldn't happen, but safeguard to ensure no leaked runners
  335. slog.Debug("expired event with positive ref count, retrying", "modelPath", runner.modelPath, "refCount", runner.refCount)
  336. go func(runner *runnerRef) {
  337. // We can't unload yet, but want to as soon as the current request completes
  338. // So queue up another expired event
  339. time.Sleep(10 * time.Millisecond)
  340. s.expiredCh <- runner
  341. }(runner)
  342. runner.refMu.Unlock()
  343. continue
  344. }
  345. s.loadedMu.Lock()
  346. slog.Debug("got lock to unload", "modelPath", runner.modelPath)
  347. finished := runner.waitForVRAMRecovery()
  348. runner.unload()
  349. delete(s.loaded, runner.modelPath)
  350. s.loadedMu.Unlock()
  351. slog.Debug("runner released", "modelPath", runner.modelPath)
  352. runner.refMu.Unlock()
  353. <-finished
  354. slog.Debug("sending an unloaded event", "modelPath", runner.modelPath)
  355. s.unloadedCh <- struct{}{}
  356. }
  357. }
  358. }
  359. // Complete the pending request and send the runner back to the requester
  360. // Wires up a finished event after the request context is completed
  361. // Updates session duration, and resets expiration timer
  362. func (pending *LlmRequest) useLoadedRunner(runner *runnerRef, finished chan *LlmRequest) {
  363. runner.refMu.Lock()
  364. defer runner.refMu.Unlock()
  365. runner.refCount++
  366. if runner.expireTimer != nil {
  367. runner.expireTimer.Stop()
  368. runner.expireTimer = nil
  369. }
  370. if pending.sessionDuration != nil {
  371. runner.sessionDuration = pending.sessionDuration.Duration
  372. }
  373. pending.successCh <- runner
  374. go func() {
  375. <-pending.ctx.Done()
  376. slog.Debug("context for request finished")
  377. finished <- pending
  378. }()
  379. }
  380. func (s *Scheduler) load(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList, numParallel int) {
  381. if numParallel < 1 {
  382. numParallel = 1
  383. }
  384. sessionDuration := envconfig.KeepAlive()
  385. if req.sessionDuration != nil {
  386. sessionDuration = req.sessionDuration.Duration
  387. }
  388. llama, err := s.newServerFn(gpus, req.model.ModelPath, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts, numParallel)
  389. if err != nil {
  390. // some older models are not compatible with newer versions of llama.cpp
  391. // show a generalized compatibility error until there is a better way to
  392. // check for model compatibility
  393. if errors.Is(err, llm.ErrUnsupportedFormat) || strings.Contains(err.Error(), "failed to load model") {
  394. err = fmt.Errorf("%v: this model may be incompatible with your version of Ollama. If you previously pulled this model, try updating it by running `ollama pull %s`", err, req.model.ShortName)
  395. }
  396. slog.Info("NewLlamaServer failed", "model", req.model.ModelPath, "error", err)
  397. req.errCh <- err
  398. return
  399. }
  400. runner := &runnerRef{
  401. model: req.model,
  402. modelPath: req.model.ModelPath,
  403. llama: llama,
  404. Options: &req.opts,
  405. sessionDuration: sessionDuration,
  406. gpus: gpus,
  407. estimatedVRAM: llama.EstimatedVRAM(),
  408. estimatedTotal: llama.EstimatedTotal(),
  409. loading: true,
  410. refCount: 1,
  411. }
  412. runner.numParallel = numParallel
  413. runner.refMu.Lock()
  414. s.loadedMu.Lock()
  415. s.loaded[req.model.ModelPath] = runner
  416. slog.Info("loaded runners", "count", len(s.loaded))
  417. s.loadedMu.Unlock()
  418. go func() {
  419. defer runner.refMu.Unlock()
  420. if err = llama.WaitUntilRunning(req.ctx); err != nil {
  421. slog.Error("error loading llama server", "error", err)
  422. runner.refCount--
  423. req.errCh <- err
  424. slog.Debug("triggering expiration for failed load", "model", runner.modelPath)
  425. s.expiredCh <- runner
  426. return
  427. }
  428. slog.Debug("finished setting up runner", "model", req.model.ModelPath)
  429. runner.loading = false
  430. go func() {
  431. <-req.ctx.Done()
  432. slog.Debug("context for request finished")
  433. s.finishedReqCh <- req
  434. }()
  435. req.successCh <- runner
  436. }()
  437. }
  438. func (s *Scheduler) updateFreeSpace(allGpus gpu.GpuInfoList) {
  439. type predKey struct {
  440. Library string
  441. ID string
  442. }
  443. predMap := map[predKey]uint64{} // Sum up the total predicted usage per GPU for all runners
  444. s.loadedMu.Lock()
  445. for _, r := range s.loaded {
  446. r.refMu.Lock()
  447. if r.llama != nil {
  448. for _, gpu := range allGpus {
  449. predMap[predKey{gpu.Library, gpu.ID}] += r.llama.EstimatedVRAMByGPU(gpu.ID)
  450. }
  451. } else {
  452. slog.Warn("unexpected nil runner reference, memory prediction may be incorrect")
  453. }
  454. r.refMu.Unlock()
  455. }
  456. s.loadedMu.Unlock()
  457. // Now that we've summed up all the GPU usage predictions across all the loaded runners, update the gpu list
  458. for i := range allGpus {
  459. if p, ok := predMap[predKey{allGpus[i].Library, allGpus[i].ID}]; ok {
  460. slog.Debug("gpu reported", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "available", format.HumanBytes2(allGpus[i].FreeMemory))
  461. if p > allGpus[i].TotalMemory {
  462. // Shouldn't happen
  463. slog.Warn("predicted usage exceeds VRAM", "gpu", allGpus[i].ID, "totalMemory", allGpus[i].TotalMemory, "predicted", p)
  464. allGpus[i].FreeMemory = 0
  465. } else if (allGpus[i].TotalMemory - p) < allGpus[i].FreeMemory { // predicted free is smaller than reported free, use it
  466. // TODO maybe we should just always trust our numbers, since cuda's free memory reporting is laggy
  467. // and we might unload models we didn't actually need to. The risk is if some other GPU intensive app is loaded
  468. // after we start our first runner, then we'll never acount for that, so picking the smallest free value seems prudent.
  469. allGpus[i].FreeMemory = allGpus[i].TotalMemory - p
  470. }
  471. slog.Info("updated VRAM based on existing loaded models", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "total", format.HumanBytes2(allGpus[i].TotalMemory), "available", format.HumanBytes2(allGpus[i].FreeMemory))
  472. }
  473. }
  474. }
  475. // While models are loading the VRAM consumption numbers will be indeterminate, so we have
  476. // to avoid scheduling another model on the same GPU(s) that haven't stabilized.
  477. // This routine returns the set of GPUs that do not have an active loading model.
  478. // If all GPUs have loading models, an empty list will be returned (not a single CPU entry)
  479. func (s *Scheduler) filterGPUsWithoutLoadingModels(allGpus gpu.GpuInfoList) gpu.GpuInfoList {
  480. ret := append(gpu.GpuInfoList{}, allGpus...)
  481. s.loadedMu.Lock()
  482. defer s.loadedMu.Unlock()
  483. for _, runner := range s.loaded {
  484. if runner.loading {
  485. slog.Debug("overlapping loads detected", "gpus", runner.gpus, "model", runner.modelPath)
  486. for _, busyGPU := range runner.gpus {
  487. for i := range ret {
  488. if ret[i].ID == busyGPU.ID {
  489. ret = append(ret[:i], ret[i+1:]...)
  490. break
  491. }
  492. }
  493. }
  494. }
  495. }
  496. return ret
  497. }
  498. // TODO consolidate sched_types.go
  499. type runnerRef struct {
  500. refMu sync.Mutex
  501. // refCond sync.Cond // Signaled on transition from 1 -> 0 refCount
  502. refCount uint // prevent unloading if > 0
  503. // unloading bool // set to true when we are trying to unload the runner
  504. llama llm.LlamaServer
  505. loading bool // True only during initial load, then false forever
  506. gpus gpu.GpuInfoList // Recorded at time of provisioning
  507. estimatedVRAM uint64
  508. estimatedTotal uint64
  509. sessionDuration time.Duration
  510. expireTimer *time.Timer
  511. expiresAt time.Time
  512. model *Model
  513. modelPath string
  514. numParallel int
  515. *api.Options
  516. }
  517. // The refMu must already be held when calling unload
  518. func (runner *runnerRef) unload() {
  519. if runner.expireTimer != nil {
  520. runner.expireTimer.Stop()
  521. runner.expireTimer = nil
  522. }
  523. if runner.llama != nil {
  524. runner.llama.Close()
  525. }
  526. runner.model = nil
  527. runner.llama = nil
  528. runner.Options = nil
  529. runner.gpus = nil
  530. }
  531. func (runner *runnerRef) needsReload(ctx context.Context, req *LlmRequest) bool {
  532. slog.Debug("evaluating already loaded", "model", req.model.ModelPath)
  533. runner.refMu.Lock()
  534. defer runner.refMu.Unlock()
  535. timeout := 10 * time.Second
  536. if runner.loading {
  537. timeout = 2 * time.Minute // Initial load can take a long time for big models on slow systems...
  538. }
  539. if runner.Options == nil {
  540. return true
  541. }
  542. // Don't reload runner if num_gpu=-1 was provided
  543. optsExisting := runner.Options.Runner
  544. optsNew := req.opts.Runner
  545. if optsNew.NumGPU < 0 {
  546. optsExisting.NumGPU = -1
  547. optsNew.NumGPU = -1
  548. }
  549. // Normalize the NumCtx for parallelism
  550. optsExisting.NumCtx = optsExisting.NumCtx / runner.numParallel
  551. ctx, cancel := context.WithTimeout(ctx, timeout)
  552. defer cancel()
  553. if !reflect.DeepEqual(runner.model.AdapterPaths, req.model.AdapterPaths) || // have the adapters changed?
  554. !reflect.DeepEqual(runner.model.ProjectorPaths, req.model.ProjectorPaths) || // have the projectors changed?
  555. !reflect.DeepEqual(optsExisting, optsNew) || // have the runner options changed?
  556. runner.llama.Ping(ctx) != nil {
  557. return true
  558. }
  559. return false
  560. }
  561. // Free memory reporting on GPUs can lag for a while even after the runner
  562. // exits, so we have to keep checking until we see the available memory recover,
  563. // otherwise subsequent model loads will get far less layers loaded or worse
  564. // case, may completely fall back to CPU mode.
  565. // This routine must be called before the runner unloads so it can establish
  566. // a before and after GPU memory allocation. The returned channel
  567. // will be notified when we're done waiting, or have timed out and should
  568. // proceed anyway
  569. func (runner *runnerRef) waitForVRAMRecovery() chan interface{} {
  570. finished := make(chan interface{}, 1)
  571. // CPU or Metal don't need checking, so no waiting required
  572. // windows can page VRAM, only cuda currently can report accurate used vram usage
  573. if len(runner.gpus) == 0 ||
  574. (len(runner.gpus) == 1 && (runner.gpus[0].Library == "cpu" || runner.gpus[0].Library == "metal")) ||
  575. (runtime.GOOS == "windows" && runner.gpus[0].Library != "cuda") {
  576. finished <- struct{}{}
  577. return finished
  578. }
  579. start := time.Now()
  580. // Establish a baseline before we unload
  581. gpusBefore := gpu.GetGPUInfo()
  582. var totalMemoryBefore, freeMemoryBefore uint64
  583. for _, gpu := range gpusBefore {
  584. totalMemoryBefore += gpu.TotalMemory
  585. freeMemoryBefore += gpu.FreeMemory
  586. }
  587. go func() {
  588. expiresAt := start.Add(5 * time.Second) // typical convergence is 0.5-1.5s
  589. ticker := time.NewTicker(250 * time.Millisecond)
  590. defer ticker.Stop()
  591. for {
  592. <-ticker.C
  593. if time.Now().After(expiresAt) {
  594. slog.Warn("gpu VRAM usage didn't recover within timeout", "seconds", time.Since(start).Seconds(), "model", runner.modelPath)
  595. finished <- struct{}{}
  596. }
  597. // Query GPUs, look for free to go back up
  598. gpusNow := gpu.GetGPUInfo()
  599. var totalMemoryNow, freeMemoryNow uint64
  600. for _, gpu := range gpusNow {
  601. totalMemoryNow += gpu.TotalMemory
  602. freeMemoryNow += gpu.FreeMemory
  603. }
  604. // If we're within ~80% of the estimated memory usage recovered, bail out
  605. if float32(freeMemoryNow-freeMemoryBefore) > float32(runner.estimatedVRAM)*0.8 {
  606. slog.Debug(fmt.Sprintf("gpu VRAM free memory converged after %0.2f seconds", time.Since(start).Seconds()), "model", runner.modelPath)
  607. finished <- struct{}{}
  608. return
  609. }
  610. }
  611. }()
  612. return finished
  613. }
  614. type ByDuration []*runnerRef
  615. func (a ByDuration) Len() int { return len(a) }
  616. func (a ByDuration) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
  617. func (a ByDuration) Less(i, j int) bool {
  618. // uint64 to turn negative time (never unload) to largest
  619. return uint64(a[i].sessionDuration) < uint64(a[j].sessionDuration)
  620. }
  621. // TODO - future consideration to pick runners based on size
  622. // type BySize []*runnerRef
  623. // func (a BySize) Len() int { return len(a) }
  624. // func (a BySize) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
  625. // func (a BySize) Less(i, j int) bool { return a[i].estimatedVRAM < a[j].estimatedVRAM }
  626. // pickBestFullFitByLibrary will try to find the optimal placement of the model in the available GPUs where the model fully fits
  627. // The list of GPUs returned will always be the same brand (library)
  628. // If the model can not be fit fully within the available GPU(s) nil is returned
  629. // If numParallel is <= 0, this will attempt try to optimize parallism based on available VRAM, and adjust
  630. // opts.NumCtx accordingly
  631. func pickBestFullFitByLibrary(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList, numParallel *int) gpu.GpuInfoList {
  632. var estimatedVRAM uint64
  633. var numParallelToTry []int
  634. if *numParallel <= 0 {
  635. // If no specific parallel setting was provided, try larger then smaller, always end with 1
  636. numParallelToTry = append(numParallelToTry, defaultParallel, 1)
  637. } else {
  638. numParallelToTry = []int{*numParallel}
  639. }
  640. for _, gl := range gpus.ByLibrary() {
  641. var ok bool
  642. sgl := append(make(gpu.GpuInfoList, 0, len(gl)), gl...)
  643. // TODO - potentially sort by performance capability, existing models loaded, etc.
  644. // TODO - Eliminate any GPUs that already have envconfig.MaxRunners loaded on them
  645. // Note: at present, this will favor more VRAM over faster GPU speed in mixed setups
  646. sort.Sort(sort.Reverse(gpu.ByFreeMemory(sgl)))
  647. // First attempt to fit the model into a single GPU
  648. for _, p := range numParallelToTry {
  649. req.opts.NumCtx = req.origNumCtx * p
  650. if !envconfig.SchedSpread() {
  651. for _, g := range sgl {
  652. if ok, estimatedVRAM = llm.PredictServerFit([]gpu.GpuInfo{g}, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
  653. slog.Info("new model will fit in available VRAM in single GPU, loading", "model", req.model.ModelPath, "gpu", g.ID, "parallel", p, "available", g.FreeMemory, "required", format.HumanBytes2(estimatedVRAM))
  654. *numParallel = p
  655. return []gpu.GpuInfo{g}
  656. }
  657. }
  658. }
  659. }
  660. // TODO future refinements
  661. // - if multiple Libraries, see if any single GPU in any Library will fit
  662. // - try subsets of GPUs instead of just falling back to 1 or all in a family
  663. // Now try all the GPUs
  664. for _, p := range numParallelToTry {
  665. req.opts.NumCtx = req.origNumCtx * p
  666. if ok, estimatedVRAM = llm.PredictServerFit(sgl, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
  667. slog.Info("new model will fit in available VRAM, loading", "model", req.model.ModelPath, "library", sgl[0].Library, "parallel", p, "required", format.HumanBytes2(estimatedVRAM))
  668. *numParallel = p
  669. return sgl
  670. }
  671. }
  672. }
  673. return nil
  674. }
  675. // If multiple Libraries are detected, pick the Library which loads the most layers for the model
  676. func pickBestPartialFitByLibrary(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList, numParallel *int) gpu.GpuInfoList {
  677. if *numParallel <= 0 {
  678. *numParallel = 1
  679. req.opts.NumCtx = req.origNumCtx
  680. }
  681. byLibrary := gpus.ByLibrary()
  682. if len(byLibrary) <= 1 {
  683. return gpus
  684. }
  685. var bestEstimate uint64
  686. var bestFit int
  687. for i, gl := range byLibrary {
  688. _, estimatedVRAM := llm.PredictServerFit(gl, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts)
  689. if estimatedVRAM > bestEstimate {
  690. bestEstimate = estimatedVRAM
  691. bestFit = i
  692. }
  693. }
  694. return byLibrary[bestFit]
  695. }
  696. // findRunnerToUnload finds a runner to unload to make room for a new model
  697. func (s *Scheduler) findRunnerToUnload() *runnerRef {
  698. s.loadedMu.Lock()
  699. runnerList := make([]*runnerRef, 0, len(s.loaded))
  700. for _, r := range s.loaded {
  701. runnerList = append(runnerList, r)
  702. }
  703. s.loadedMu.Unlock()
  704. if len(runnerList) == 0 {
  705. slog.Debug("no loaded runner to unload")
  706. return nil
  707. }
  708. // In the future we can enhance the algorithm to be smarter about picking the optimal runner to unload
  709. // e.g., if we have multiple options, will one make room for the request?
  710. sort.Sort(ByDuration(runnerList))
  711. // First try to find a runner that's already idle
  712. for _, runner := range runnerList {
  713. runner.refMu.Lock()
  714. rc := runner.refCount
  715. runner.refMu.Unlock()
  716. if rc == 0 {
  717. slog.Debug("found an idle runner to unload")
  718. return runner
  719. }
  720. }
  721. // None appear idle, just wait for the one with the shortest duration
  722. slog.Debug("no idle runners, picking the shortest duration", "count", len(runnerList))
  723. return runnerList[0]
  724. }
  725. func (s *Scheduler) unloadAllRunners() {
  726. s.loadedMu.Lock()
  727. defer s.loadedMu.Unlock()
  728. for model, runner := range s.loaded {
  729. if runner.llama != nil {
  730. slog.Debug("shutting down runner", "model", model)
  731. runner.llama.Close()
  732. }
  733. }
  734. }
  735. // If other runners are loaded, make sure the pending request will fit in system memory
  736. // If not, pick a runner to unload, else return nil and the request can be loaded
  737. func (s *Scheduler) maybeFindCPURunnerToUnload(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList) *runnerRef {
  738. slog.Debug("evaluating if CPU model load will fit in available system memory")
  739. estimate := llm.EstimateGPULayers(gpus, ggml, req.model.ProjectorPaths, req.opts)
  740. if estimate.TotalSize <= gpus[0].FreeMemory {
  741. slog.Debug("cpu inference mode, model fits in available system memory", "model", format.HumanBytes2(estimate.TotalSize), "available", format.HumanBytes2(gpus[0].FreeMemory))
  742. return nil
  743. }
  744. // TODO - optimization: try to find CPU only runners first, or partial offloads with enough in system memory to make room
  745. return s.findRunnerToUnload()
  746. }