sched.go 27 KB

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  1. package server
  2. import (
  3. "context"
  4. "errors"
  5. "fmt"
  6. "log/slog"
  7. "reflect"
  8. "runtime"
  9. "sort"
  10. "strings"
  11. "sync"
  12. "time"
  13. "github.com/ollama/ollama/api"
  14. "github.com/ollama/ollama/envconfig"
  15. "github.com/ollama/ollama/format"
  16. "github.com/ollama/ollama/gpu"
  17. "github.com/ollama/ollama/llm"
  18. )
  19. type LlmRequest struct {
  20. ctx context.Context //nolint:containedctx
  21. model *Model
  22. opts api.Options
  23. origNumCtx int // Track the initial ctx request
  24. sessionDuration time.Duration
  25. successCh chan *runnerRef
  26. errCh chan error
  27. schedAttempts uint
  28. }
  29. type Scheduler struct {
  30. pendingReqCh chan *LlmRequest
  31. finishedReqCh chan *LlmRequest
  32. expiredCh chan *runnerRef
  33. unloadedCh chan interface{}
  34. loaded map[string]*runnerRef
  35. loadedMu sync.Mutex
  36. loadFn func(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList, numParallel int)
  37. newServerFn func(gpus gpu.GpuInfoList, model string, ggml *llm.GGML, adapters []string, projectors []string, opts api.Options, numParallel int) (llm.LlamaServer, error)
  38. getGpuFn func() gpu.GpuInfoList
  39. getCpuFn func() gpu.GpuInfoList
  40. reschedDelay time.Duration
  41. }
  42. // Default automatic value for number of models we allow per GPU
  43. // Model will still need to fit in VRAM, but loading many small models
  44. // on a large GPU can cause stalling
  45. var defaultModelsPerGPU = 3
  46. // Default automatic value for parallel setting
  47. // Model will still need to fit in VRAM. If this setting wont fit
  48. // we'll back off down to 1 to try to get it to fit
  49. var defaultParallel = 4
  50. var ErrMaxQueue = fmt.Errorf("server busy, please try again. maximum pending requests exceeded")
  51. func InitScheduler(ctx context.Context) *Scheduler {
  52. sched := &Scheduler{
  53. pendingReqCh: make(chan *LlmRequest, envconfig.MaxQueuedRequests),
  54. finishedReqCh: make(chan *LlmRequest, envconfig.MaxQueuedRequests),
  55. expiredCh: make(chan *runnerRef, envconfig.MaxQueuedRequests),
  56. unloadedCh: make(chan interface{}, envconfig.MaxQueuedRequests),
  57. loaded: make(map[string]*runnerRef),
  58. newServerFn: llm.NewLlamaServer,
  59. getGpuFn: gpu.GetGPUInfo,
  60. getCpuFn: gpu.GetCPUInfo,
  61. reschedDelay: 250 * time.Millisecond,
  62. }
  63. sched.loadFn = sched.load
  64. return sched
  65. }
  66. // context must be canceled to decrement ref count and release the runner
  67. func (s *Scheduler) GetRunner(c context.Context, model *Model, opts api.Options, sessionDuration time.Duration) (chan *runnerRef, chan error) {
  68. if opts.NumCtx < 4 {
  69. opts.NumCtx = 4
  70. }
  71. req := &LlmRequest{
  72. ctx: c,
  73. model: model,
  74. opts: opts,
  75. sessionDuration: sessionDuration,
  76. successCh: make(chan *runnerRef),
  77. errCh: make(chan error, 1),
  78. }
  79. select {
  80. case s.pendingReqCh <- req:
  81. default:
  82. req.errCh <- ErrMaxQueue
  83. }
  84. return req.successCh, req.errCh
  85. }
  86. // Returns immediately, spawns go routines for the scheduler which will shutdown when ctx is done
  87. func (s *Scheduler) Run(ctx context.Context) {
  88. slog.Debug("starting llm scheduler")
  89. go func() {
  90. s.processPending(ctx)
  91. }()
  92. go func() {
  93. s.processCompleted(ctx)
  94. }()
  95. }
  96. func (s *Scheduler) processPending(ctx context.Context) {
  97. for {
  98. select {
  99. case <-ctx.Done():
  100. slog.Debug("shutting down scheduler pending loop")
  101. return
  102. case pending := <-s.pendingReqCh:
  103. // Block other requests until we get this pending request running
  104. pending.schedAttempts++
  105. if pending.origNumCtx == 0 {
  106. pending.origNumCtx = pending.opts.NumCtx
  107. }
  108. if pending.ctx.Err() != nil {
  109. slog.Debug("pending request cancelled or timed out, skipping scheduling")
  110. continue
  111. }
  112. numParallel := envconfig.NumParallel
  113. // TODO (jmorganca): multimodal models don't support parallel yet
  114. // see https://github.com/ollama/ollama/issues/4165
  115. if len(pending.model.ProjectorPaths) > 0 && numParallel != 1 {
  116. numParallel = 1
  117. slog.Warn("multimodal models don't support parallel requests yet")
  118. }
  119. // Keep NumCtx and numParallel in sync
  120. if numParallel > 1 {
  121. pending.opts.NumCtx = pending.origNumCtx * numParallel
  122. }
  123. for {
  124. var runnerToExpire *runnerRef
  125. s.loadedMu.Lock()
  126. runner := s.loaded[pending.model.ModelPath]
  127. loadedCount := len(s.loaded)
  128. s.loadedMu.Unlock()
  129. if runner != nil {
  130. if runner.needsReload(ctx, pending) {
  131. runnerToExpire = runner
  132. } else {
  133. // Runner is usable, return it
  134. pending.useLoadedRunner(runner, s.finishedReqCh)
  135. break
  136. }
  137. } else if envconfig.MaxRunners > 0 && loadedCount >= envconfig.MaxRunners {
  138. slog.Debug("max runners achieved, unloading one to make room", "runner_count", loadedCount)
  139. runnerToExpire = s.findRunnerToUnload()
  140. } else {
  141. // Either no models are loaded or below envconfig.MaxRunners
  142. // Get a refreshed GPU list
  143. var gpus gpu.GpuInfoList
  144. if pending.opts.NumGPU == 0 {
  145. gpus = s.getCpuFn()
  146. } else {
  147. gpus = s.getGpuFn()
  148. }
  149. if envconfig.MaxRunners <= 0 {
  150. // No user specified MaxRunners, so figure out what automatic setting to use
  151. // If all GPUs have reliable free memory reporting, defaultModelsPerGPU * the number of GPUs
  152. // if any GPU has unreliable free memory reporting, 1x the number of GPUs
  153. allReliable := true
  154. for _, gpu := range gpus {
  155. if gpu.UnreliableFreeMemory {
  156. allReliable = false
  157. break
  158. }
  159. }
  160. if allReliable {
  161. envconfig.MaxRunners = defaultModelsPerGPU * len(gpus)
  162. slog.Debug("updating default concurrency", "OLLAMA_MAX_LOADED_MODELS", envconfig.MaxRunners, "gpu_count", len(gpus))
  163. } else {
  164. slog.Info("one or more GPUs detected that are unable to accurately report free memory - disabling default concurrency")
  165. envconfig.MaxRunners = len(gpus)
  166. }
  167. }
  168. // Load model for fitting
  169. ggml, err := llm.LoadModel(pending.model.ModelPath, 0)
  170. if err != nil {
  171. pending.errCh <- err
  172. break
  173. }
  174. // Evaluate if the model will fit in the available system memory, or if we should unload a model first
  175. if len(gpus) == 1 && gpus[0].Library == "cpu" {
  176. // simplifying assumption of defaultParallel when in CPU mode
  177. if numParallel <= 0 {
  178. numParallel = defaultParallel
  179. pending.opts.NumCtx = pending.origNumCtx * numParallel
  180. }
  181. if loadedCount == 0 {
  182. slog.Debug("cpu mode with first model, loading")
  183. s.loadFn(pending, ggml, gpus, numParallel)
  184. break
  185. }
  186. runnerToExpire = s.maybeFindCPURunnerToUnload(pending, ggml, gpus)
  187. if runnerToExpire == nil {
  188. slog.Debug("cpu mode with available system memory or first model, loading")
  189. s.loadFn(pending, ggml, gpus, numParallel)
  190. break
  191. }
  192. // else we need to expire a runner
  193. } else if loadedCount == 0 {
  194. // No models loaded. Load the model but prefer the best fit.
  195. slog.Debug("loading first model", "model", pending.model.ModelPath)
  196. g := pickBestFitGPUs(pending, ggml, gpus, &numParallel)
  197. if g != nil {
  198. gpus = g
  199. }
  200. s.loadFn(pending, ggml, gpus, numParallel)
  201. break
  202. }
  203. if runnerToExpire == nil {
  204. // More than one loaded model, so we have to see if the
  205. // new one fits
  206. //
  207. // We want to avoid loading on any GPUs that have other
  208. // models still loading on them to avoid potential races
  209. // with VRAM consumption ramping up during load
  210. availGpus := s.filterGPUsWithoutLoadingModels(gpus)
  211. // Update free memory from currently loaded models
  212. s.updateFreeSpace(availGpus)
  213. fitGpus := pickBestFitGPUs(pending, ggml, availGpus, &numParallel)
  214. if fitGpus != nil {
  215. slog.Debug("new model fits with existing models, loading")
  216. s.loadFn(pending, ggml, fitGpus, numParallel)
  217. break
  218. }
  219. // We couldn't find a set of GPUs to fully load the new
  220. // model. If no other models are loading (both GPU lists
  221. // are the same) then we need to unload another model to
  222. // make room
  223. if len(availGpus) < len(gpus) {
  224. // There are other requests pending, and this one
  225. // needs more time, so put it on the back of the
  226. // queue so that we might satisfy other pending
  227. // requests that aren't blocked
  228. go func() {
  229. // Process in a go routine to avoid deadlocking
  230. // the scheduler if our queue is full
  231. slog.Debug("delaying scheduling while other models finish loading", "attempts", pending.schedAttempts, "model", pending.model.ModelPath)
  232. time.Sleep(s.reschedDelay)
  233. s.pendingReqCh <- pending
  234. }()
  235. break
  236. }
  237. runnerToExpire = s.findRunnerToUnload()
  238. }
  239. }
  240. if runnerToExpire == nil {
  241. // Shouildn't happen
  242. slog.Error("runner to expire was nil!")
  243. continue
  244. }
  245. // Trigger an expiration to unload once it's done
  246. runnerToExpire.refMu.Lock()
  247. slog.Debug("resetting model to expire immediately to make room", "modelPath", runnerToExpire.modelPath, "refCount", runnerToExpire.refCount)
  248. if runnerToExpire.expireTimer != nil {
  249. runnerToExpire.expireTimer.Stop()
  250. runnerToExpire.expireTimer = nil
  251. }
  252. runnerToExpire.sessionDuration = 0
  253. if runnerToExpire.refCount <= 0 {
  254. s.expiredCh <- runnerToExpire
  255. }
  256. runnerToExpire.refMu.Unlock()
  257. // Wait for the unload to happen
  258. // Note: at this point we're queueing up all incoming requests, even if they were for
  259. // a different model that's loaded and not scheduled to be removed.
  260. slog.Debug("waiting for pending requests to complete and unload to occur", "modelPath", runnerToExpire.modelPath)
  261. select {
  262. case <-ctx.Done():
  263. slog.Debug("shutting down scheduler pending loop")
  264. return
  265. case <-s.unloadedCh:
  266. slog.Debug("unload completed", "modelPath", runnerToExpire.modelPath)
  267. continue
  268. }
  269. }
  270. case <-s.unloadedCh:
  271. // An unload request when there are no pending request can be ignored
  272. slog.Debug("ignoring unload event with no pending requests")
  273. }
  274. }
  275. }
  276. func (s *Scheduler) processCompleted(ctx context.Context) {
  277. // Process completed requests, expired timers, and unloading models
  278. for {
  279. select {
  280. case <-ctx.Done():
  281. slog.Debug("shutting down scheduler completed loop")
  282. return
  283. case finished := <-s.finishedReqCh:
  284. s.loadedMu.Lock()
  285. runner := s.loaded[finished.model.ModelPath]
  286. s.loadedMu.Unlock()
  287. if runner == nil {
  288. slog.Error("finished request signal received after model unloaded", "modelPath", finished.model.ModelPath)
  289. continue
  290. }
  291. runner.refMu.Lock()
  292. runner.refCount--
  293. if runner.refCount <= 0 {
  294. if runner.sessionDuration <= 0 {
  295. slog.Debug("runner with zero duration has gone idle, expiring to unload", "modelPath", runner.modelPath)
  296. if runner.expireTimer != nil {
  297. runner.expireTimer.Stop()
  298. runner.expireTimer = nil
  299. }
  300. s.expiredCh <- runner
  301. } else if runner.expireTimer == nil {
  302. slog.Debug("runner with non-zero duration has gone idle, adding timer", "modelPath", runner.modelPath, "duration", runner.sessionDuration)
  303. runner.expireTimer = time.AfterFunc(runner.sessionDuration, func() {
  304. slog.Debug("timer expired, expiring to unload", "modelPath", runner.modelPath)
  305. runner.refMu.Lock()
  306. defer runner.refMu.Unlock()
  307. if runner.expireTimer != nil {
  308. runner.expireTimer.Stop()
  309. runner.expireTimer = nil
  310. }
  311. s.expiredCh <- runner
  312. })
  313. runner.expiresAt = time.Now().Add(runner.sessionDuration)
  314. } else {
  315. slog.Debug("runner with non-zero duration has gone idle, resetting timer", "modelPath", runner.modelPath, "duration", runner.sessionDuration)
  316. runner.expireTimer.Reset(runner.sessionDuration)
  317. runner.expiresAt = time.Now().Add(runner.sessionDuration)
  318. }
  319. }
  320. slog.Debug("after processing request finished event", "modelPath", runner.modelPath, "refCount", runner.refCount)
  321. runner.refMu.Unlock()
  322. case runner := <-s.expiredCh:
  323. slog.Debug("runner expired event received", "modelPath", runner.modelPath)
  324. runner.refMu.Lock()
  325. if runner.refCount > 0 {
  326. // Shouldn't happen, but safeguard to ensure no leaked runners
  327. slog.Debug("expired event with positive ref count, retrying", "modelPath", runner.modelPath, "refCount", runner.refCount)
  328. go func(runner *runnerRef) {
  329. // We can't unload yet, but want to as soon as the current request completes
  330. // So queue up another expired event
  331. time.Sleep(10 * time.Millisecond)
  332. s.expiredCh <- runner
  333. }(runner)
  334. runner.refMu.Unlock()
  335. continue
  336. }
  337. s.loadedMu.Lock()
  338. slog.Debug("got lock to unload", "modelPath", runner.modelPath)
  339. finished := runner.waitForVRAMRecovery()
  340. runner.unload()
  341. delete(s.loaded, runner.modelPath)
  342. s.loadedMu.Unlock()
  343. slog.Debug("runner released", "modelPath", runner.modelPath)
  344. runner.refMu.Unlock()
  345. <-finished
  346. slog.Debug("sending an unloaded event", "modelPath", runner.modelPath)
  347. s.unloadedCh <- struct{}{}
  348. }
  349. }
  350. }
  351. // Complete the pending request and send the runner back to the requester
  352. // Wires up a finished event after the request context is completed
  353. // Updates session duration, and resets expiration timer
  354. func (pending *LlmRequest) useLoadedRunner(runner *runnerRef, finished chan *LlmRequest) {
  355. runner.refMu.Lock()
  356. defer runner.refMu.Unlock()
  357. runner.refCount++
  358. if runner.expireTimer != nil {
  359. runner.expireTimer.Stop()
  360. runner.expireTimer = nil
  361. }
  362. runner.sessionDuration = pending.sessionDuration
  363. pending.successCh <- runner
  364. go func() {
  365. <-pending.ctx.Done()
  366. slog.Debug("context for request finished")
  367. finished <- pending
  368. }()
  369. }
  370. func (s *Scheduler) load(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList, numParallel int) {
  371. if numParallel < 1 {
  372. numParallel = 1
  373. }
  374. llama, err := s.newServerFn(gpus, req.model.ModelPath, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts, numParallel)
  375. if err != nil {
  376. // some older models are not compatible with newer versions of llama.cpp
  377. // show a generalized compatibility error until there is a better way to
  378. // check for model compatibility
  379. if errors.Is(llm.ErrUnsupportedFormat, err) || strings.Contains(err.Error(), "failed to load model") {
  380. err = fmt.Errorf("%v: this model may be incompatible with your version of Ollama. If you previously pulled this model, try updating it by running `ollama pull %s`", err, req.model.ShortName)
  381. }
  382. slog.Info("NewLlamaServer failed", "model", req.model.ModelPath, "error", err)
  383. req.errCh <- err
  384. return
  385. }
  386. runner := &runnerRef{
  387. model: req.model,
  388. modelPath: req.model.ModelPath,
  389. llama: llama,
  390. Options: &req.opts,
  391. sessionDuration: req.sessionDuration,
  392. gpus: gpus,
  393. estimatedVRAM: llama.EstimatedVRAM(),
  394. estimatedTotal: llama.EstimatedTotal(),
  395. loading: true,
  396. refCount: 1,
  397. }
  398. runner.numParallel = numParallel
  399. runner.refMu.Lock()
  400. s.loadedMu.Lock()
  401. s.loaded[req.model.ModelPath] = runner
  402. slog.Info("loaded runners", "count", len(s.loaded))
  403. s.loadedMu.Unlock()
  404. go func() {
  405. defer runner.refMu.Unlock()
  406. if err = llama.WaitUntilRunning(req.ctx); err != nil {
  407. slog.Error("error loading llama server", "error", err)
  408. runner.refCount--
  409. req.errCh <- err
  410. slog.Debug("triggering expiration for failed load", "model", runner.modelPath)
  411. s.expiredCh <- runner
  412. return
  413. }
  414. slog.Debug("finished setting up runner", "model", req.model.ModelPath)
  415. runner.loading = false
  416. go func() {
  417. <-req.ctx.Done()
  418. slog.Debug("context for request finished")
  419. s.finishedReqCh <- req
  420. }()
  421. req.successCh <- runner
  422. }()
  423. }
  424. func (s *Scheduler) updateFreeSpace(allGpus gpu.GpuInfoList) {
  425. type predKey struct {
  426. Library string
  427. ID string
  428. }
  429. predMap := map[predKey]uint64{} // Sum up the total predicted usage per GPU for all runners
  430. s.loadedMu.Lock()
  431. for _, r := range s.loaded {
  432. r.refMu.Lock()
  433. if r.llama != nil {
  434. for _, gpu := range allGpus {
  435. predMap[predKey{gpu.Library, gpu.ID}] += r.llama.EstimatedVRAMByGPU(gpu.ID)
  436. }
  437. } else {
  438. slog.Warn("unexpected nil runner reference, memory prediction may be incorrect")
  439. }
  440. r.refMu.Unlock()
  441. }
  442. s.loadedMu.Unlock()
  443. // Now that we've summed up all the GPU usage predictions across all the loaded runners, update the gpu list
  444. for i := range allGpus {
  445. if p, ok := predMap[predKey{allGpus[i].Library, allGpus[i].ID}]; ok {
  446. slog.Debug("gpu reported", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "available", format.HumanBytes2(allGpus[i].FreeMemory))
  447. if p > allGpus[i].TotalMemory {
  448. // Shouldn't happen
  449. slog.Warn("predicted usage exceeds VRAM", "gpu", allGpus[i].ID, "totalMemory", allGpus[i].TotalMemory, "predicted", p)
  450. allGpus[i].FreeMemory = 0
  451. } else if (allGpus[i].TotalMemory - p) < allGpus[i].FreeMemory { // predicted free is smaller than reported free, use it
  452. // TODO maybe we should just always trust our numbers, since cuda's free memory reporting is laggy
  453. // and we might unload models we didn't actually need to. The risk is if some other GPU intensive app is loaded
  454. // after we start our first runner, then we'll never acount for that, so picking the smallest free value seems prudent.
  455. allGpus[i].FreeMemory = allGpus[i].TotalMemory - p
  456. }
  457. slog.Info("updated VRAM based on existing loaded models", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "total", format.HumanBytes2(allGpus[i].TotalMemory), "available", format.HumanBytes2(allGpus[i].FreeMemory))
  458. }
  459. }
  460. }
  461. // While models are loading the VRAM consumption numbers will be indeterminate, so we have
  462. // to avoid scheduling another model on the same GPU(s) that haven't stabilized.
  463. // This routine returns the set of GPUs that do not have an active loading model.
  464. // If all GPUs have loading models, an empty list will be returned (not a single CPU entry)
  465. func (s *Scheduler) filterGPUsWithoutLoadingModels(allGpus gpu.GpuInfoList) gpu.GpuInfoList {
  466. ret := append(gpu.GpuInfoList{}, allGpus...)
  467. s.loadedMu.Lock()
  468. defer s.loadedMu.Unlock()
  469. for _, runner := range s.loaded {
  470. if runner.loading {
  471. slog.Debug("overlapping loads detected", "gpus", runner.gpus, "model", runner.modelPath)
  472. for _, busyGPU := range runner.gpus {
  473. for i := range ret {
  474. if ret[i].ID == busyGPU.ID {
  475. ret = append(ret[:i], ret[i+1:]...)
  476. break
  477. }
  478. }
  479. }
  480. }
  481. }
  482. return ret
  483. }
  484. // TODO consolidate sched_types.go
  485. type runnerRef struct {
  486. refMu sync.Mutex
  487. // refCond sync.Cond // Signaled on transition from 1 -> 0 refCount
  488. refCount uint // prevent unloading if > 0
  489. // unloading bool // set to true when we are trying to unload the runner
  490. llama llm.LlamaServer
  491. loading bool // True only during initial load, then false forever
  492. gpus gpu.GpuInfoList // Recorded at time of provisioning
  493. estimatedVRAM uint64
  494. estimatedTotal uint64
  495. sessionDuration time.Duration
  496. expireTimer *time.Timer
  497. expiresAt time.Time
  498. model *Model
  499. modelPath string
  500. numParallel int
  501. *api.Options
  502. }
  503. // The refMu must already be held when calling unload
  504. func (runner *runnerRef) unload() {
  505. if runner.expireTimer != nil {
  506. runner.expireTimer.Stop()
  507. runner.expireTimer = nil
  508. }
  509. if runner.llama != nil {
  510. runner.llama.Close()
  511. }
  512. runner.model = nil
  513. runner.llama = nil
  514. runner.Options = nil
  515. runner.gpus = nil
  516. }
  517. func (runner *runnerRef) needsReload(ctx context.Context, req *LlmRequest) bool {
  518. slog.Debug("evaluating already loaded", "model", req.model.ModelPath)
  519. runner.refMu.Lock()
  520. defer runner.refMu.Unlock()
  521. timeout := 10 * time.Second
  522. if runner.loading {
  523. timeout = 2 * time.Minute // Initial load can take a long time for big models on slow systems...
  524. }
  525. if runner.Options == nil {
  526. return true
  527. }
  528. // Don't reload runner if num_gpu=-1 was provided
  529. optsExisting := runner.Options.Runner
  530. optsNew := req.opts.Runner
  531. if optsNew.NumGPU < 0 {
  532. optsExisting.NumGPU = -1
  533. optsNew.NumGPU = -1
  534. }
  535. // Normalize the NumCtx for parallelism
  536. optsExisting.NumCtx = optsExisting.NumCtx / runner.numParallel
  537. ctx, cancel := context.WithTimeout(ctx, timeout)
  538. defer cancel()
  539. if !reflect.DeepEqual(runner.model.AdapterPaths, req.model.AdapterPaths) || // have the adapters changed?
  540. !reflect.DeepEqual(runner.model.ProjectorPaths, req.model.ProjectorPaths) || // have the projectors changed?
  541. !reflect.DeepEqual(optsExisting, optsNew) || // have the runner options changed?
  542. runner.llama.Ping(ctx) != nil {
  543. return true
  544. }
  545. return false
  546. }
  547. // Free memory reporting on GPUs can lag for a while even after the runner
  548. // exits, so we have to keep checking until we see the available memory recover,
  549. // otherwise subsequent model loads will get far less layers loaded or worse
  550. // case, may completely fall back to CPU mode.
  551. // This routine must be called before the runner unloads so it can establish
  552. // a before and after GPU memory allocation. The returned channel
  553. // will be notified when we're done waiting, or have timed out and should
  554. // proceed anyway
  555. func (runner *runnerRef) waitForVRAMRecovery() chan interface{} {
  556. finished := make(chan interface{}, 1)
  557. // CPU or Metal don't need checking, so no waiting required
  558. // windows can page VRAM, only cuda currently can report accurate used vram usage
  559. if len(runner.gpus) == 0 ||
  560. (len(runner.gpus) == 1 && (runner.gpus[0].Library == "cpu" || runner.gpus[0].Library == "metal")) ||
  561. (runtime.GOOS == "windows" && runner.gpus[0].Library != "cuda") {
  562. finished <- struct{}{}
  563. return finished
  564. }
  565. start := time.Now()
  566. // Establish a baseline before we unload
  567. gpusBefore := gpu.GetGPUInfo()
  568. var totalMemoryBefore, freeMemoryBefore uint64
  569. for _, gpu := range gpusBefore {
  570. totalMemoryBefore += gpu.TotalMemory
  571. freeMemoryBefore += gpu.FreeMemory
  572. }
  573. go func() {
  574. expiresAt := start.Add(5 * time.Second) // typical convergence is 0.5-1.5s
  575. ticker := time.NewTicker(250 * time.Millisecond)
  576. defer ticker.Stop()
  577. for {
  578. <-ticker.C
  579. if time.Now().After(expiresAt) {
  580. slog.Warn("gpu VRAM usage didn't recover within timeout", "seconds", time.Since(start).Seconds(), "model", runner.modelPath)
  581. finished <- struct{}{}
  582. }
  583. // Query GPUs, look for free to go back up
  584. gpusNow := gpu.GetGPUInfo()
  585. var totalMemoryNow, freeMemoryNow uint64
  586. for _, gpu := range gpusNow {
  587. totalMemoryNow += gpu.TotalMemory
  588. freeMemoryNow += gpu.FreeMemory
  589. }
  590. // If we're within ~80% of the estimated memory usage recovered, bail out
  591. if float32(freeMemoryNow-freeMemoryBefore) > float32(runner.estimatedVRAM)*0.8 {
  592. slog.Debug(fmt.Sprintf("gpu VRAM free memory converged after %0.2f seconds", time.Since(start).Seconds()), "model", runner.modelPath)
  593. finished <- struct{}{}
  594. return
  595. }
  596. }
  597. }()
  598. return finished
  599. }
  600. type ByDuration []*runnerRef
  601. func (a ByDuration) Len() int { return len(a) }
  602. func (a ByDuration) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
  603. func (a ByDuration) Less(i, j int) bool {
  604. // uint64 to turn negative time (never unload) to largest
  605. return uint64(a[i].sessionDuration) < uint64(a[j].sessionDuration)
  606. }
  607. // TODO - future consideration to pick runners based on size
  608. // type BySize []*runnerRef
  609. // func (a BySize) Len() int { return len(a) }
  610. // func (a BySize) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
  611. // func (a BySize) Less(i, j int) bool { return a[i].estimatedVRAM < a[j].estimatedVRAM }
  612. // pickBestFitGPUs will try to find the optimal placement of the model in the available GPUs where the model fully fits
  613. // If the model can not be fit fully within the available GPU(s) nil is returned
  614. // If numParallel is <= 0, this will attempt try to optimize parallism based on available VRAM, and adjust
  615. // opts.NumCtx accordingly
  616. func pickBestFitGPUs(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList, numParallel *int) gpu.GpuInfoList {
  617. var estimatedVRAM uint64
  618. var numParallelToTry []int
  619. if *numParallel <= 0 {
  620. // If no specific parallel setting was provided, try larger then smaller, always end with 1
  621. numParallelToTry = append(numParallelToTry, defaultParallel, 1)
  622. } else {
  623. numParallelToTry = []int{*numParallel}
  624. }
  625. for _, gl := range gpus.ByLibrary() {
  626. var ok bool
  627. sgl := append(make(gpu.GpuInfoList, 0, len(gl)), gl...)
  628. // TODO - potentially sort by performance capability, existing models loaded, etc.
  629. // TODO - Eliminate any GPUs that already have envconfig.MaxRunners loaded on them
  630. // Note: at present, this will favor more VRAM over faster GPU speed in mixed setups
  631. sort.Sort(sort.Reverse(gpu.ByFreeMemory(sgl)))
  632. // First attempt to fit the model into a single GPU
  633. for _, p := range numParallelToTry {
  634. req.opts.NumCtx = req.origNumCtx * p
  635. if !envconfig.SchedSpread {
  636. for _, g := range sgl {
  637. if ok, estimatedVRAM = llm.PredictServerFit([]gpu.GpuInfo{g}, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
  638. slog.Info("new model will fit in available VRAM in single GPU, loading", "model", req.model.ModelPath, "gpu", g.ID, "parallel", p, "available", g.FreeMemory, "required", format.HumanBytes2(estimatedVRAM))
  639. *numParallel = p
  640. return []gpu.GpuInfo{g}
  641. }
  642. }
  643. }
  644. }
  645. // TODO future refinements
  646. // - if multiple Libraries, see if any single GPU in any Library will fit
  647. // - try subsets of GPUs instead of just falling back to 1 or all in a family
  648. // Now try all the GPUs
  649. for _, p := range numParallelToTry {
  650. req.opts.NumCtx = req.origNumCtx * p
  651. if ok, estimatedVRAM = llm.PredictServerFit(sgl, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
  652. slog.Info("new model will fit in available VRAM, loading", "model", req.model.ModelPath, "library", sgl[0].Library, "parallel", p, "required", format.HumanBytes2(estimatedVRAM))
  653. *numParallel = p
  654. return sgl
  655. }
  656. }
  657. }
  658. return nil
  659. }
  660. // findRunnerToUnload finds a runner to unload to make room for a new model
  661. func (s *Scheduler) findRunnerToUnload() *runnerRef {
  662. s.loadedMu.Lock()
  663. runnerList := make([]*runnerRef, 0, len(s.loaded))
  664. for _, r := range s.loaded {
  665. runnerList = append(runnerList, r)
  666. }
  667. s.loadedMu.Unlock()
  668. if len(runnerList) == 0 {
  669. slog.Debug("no loaded runner to unload")
  670. return nil
  671. }
  672. // In the future we can enhance the algorithm to be smarter about picking the optimal runner to unload
  673. // e.g., if we have multiple options, will one make room for the request?
  674. sort.Sort(ByDuration(runnerList))
  675. // First try to find a runner that's already idle
  676. for _, runner := range runnerList {
  677. runner.refMu.Lock()
  678. rc := runner.refCount
  679. runner.refMu.Unlock()
  680. if rc == 0 {
  681. slog.Debug("found an idle runner to unload")
  682. return runner
  683. }
  684. }
  685. // None appear idle, just wait for the one with the shortest duration
  686. slog.Debug("no idle runners, picking the shortest duration", "count", len(runnerList))
  687. return runnerList[0]
  688. }
  689. func (s *Scheduler) unloadAllRunners() {
  690. s.loadedMu.Lock()
  691. defer s.loadedMu.Unlock()
  692. for model, runner := range s.loaded {
  693. if runner.llama != nil {
  694. slog.Debug("shutting down runner", "model", model)
  695. runner.llama.Close()
  696. }
  697. }
  698. }
  699. // If other runners are loaded, make sure the pending request will fit in system memory
  700. // If not, pick a runner to unload, else return nil and the request can be loaded
  701. func (s *Scheduler) maybeFindCPURunnerToUnload(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList) *runnerRef {
  702. slog.Debug("evaluating if CPU model load will fit in available system memory")
  703. estimate := llm.EstimateGPULayers(gpus, ggml, req.model.ProjectorPaths, req.opts)
  704. if estimate.TotalSize <= gpus[0].FreeMemory {
  705. slog.Debug("cpu inference mode, model fits in available system memory", "model", format.HumanBytes2(estimate.TotalSize), "available", format.HumanBytes2(gpus[0].FreeMemory))
  706. return nil
  707. }
  708. // TODO - optimization: try to find CPU only runners first, or partial offloads with enough in system memory to make room
  709. return s.findRunnerToUnload()
  710. }