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- // Feedback from code review:
- // pushdown_automata.go:
- // 1. The BuildGraph function is quite long and could be split into smaller, more focused functions
- // 2. Consider using constants instead of magic runes like rune(-1) for sentinel values
- // 3. The state machine transitions could be defined more declaratively, perhaps in a config
- // 4. The stringInvalidRunes list needs to handle escape sequences properly
- // 5. The graph building could be optimized to avoid duplicate nodes/transitions
- // 6. Consider adding validation for max nesting depth of braces/brackets
- // 7. The CreateMask function is doing a lot - could be split into smaller pieces
- // 8. isRuneValid has a "garbage interface" per TODO - needs cleaner design
- // pushdown_runner.go:
- // 1. The Apply method has a lot of duplicated logic around EOS handling
- // 2. The UpdateState method could use more granular error messages
- // 3. The braceStack validation could be moved to a separate validator
- // 4. Consider adding max length limits for strings/numbers
- // 5. The stateCounter isn't being used effectively yet
- // 6. Need to add penalties for staying in same state too long
- // 7. The maskLogits function could be optimized to avoid allocations
- // 8. Missing proper cleanup/reset functionality
- // 9. Error handling could be more consistent throughout
- // 10. Consider adding debug logging levels instead of raw fmt.Println
- // General improvements needed:
- // - More comprehensive testing, especially edge cases
- // - Better documentation of state machine transitions
- // - Performance optimization for large inputs
- // - Memory usage optimization for the graph structure
- // - Cleaner interfaces between components
- // - More robust error handling and recovery
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