feedback.txt 1.7 KB

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  1. // Feedback from code review:
  2. // pushdown_automata.go:
  3. // 1. The BuildGraph function is quite long and could be split into smaller, more focused functions
  4. // 2. Consider using constants instead of magic runes like rune(-1) for sentinel values
  5. // 3. The state machine transitions could be defined more declaratively, perhaps in a config
  6. // 4. The stringInvalidRunes list needs to handle escape sequences properly
  7. // 5. The graph building could be optimized to avoid duplicate nodes/transitions
  8. // 6. Consider adding validation for max nesting depth of braces/brackets
  9. // 7. The CreateMask function is doing a lot - could be split into smaller pieces
  10. // 8. isRuneValid has a "garbage interface" per TODO - needs cleaner design
  11. // pushdown_runner.go:
  12. // 1. The Apply method has a lot of duplicated logic around EOS handling
  13. // 2. The UpdateState method could use more granular error messages
  14. // 3. The braceStack validation could be moved to a separate validator
  15. // 4. Consider adding max length limits for strings/numbers
  16. // 5. The stateCounter isn't being used effectively yet
  17. // 6. Need to add penalties for staying in same state too long
  18. // 7. The maskLogits function could be optimized to avoid allocations
  19. // 8. Missing proper cleanup/reset functionality
  20. // 9. Error handling could be more consistent throughout
  21. // 10. Consider adding debug logging levels instead of raw fmt.Println
  22. // General improvements needed:
  23. // - More comprehensive testing, especially edge cases
  24. // - Better documentation of state machine transitions
  25. // - Performance optimization for large inputs
  26. // - Memory usage optimization for the graph structure
  27. // - Cleaner interfaces between components
  28. // - More robust error handling and recovery