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- /**
- * llama.cpp - commit 3f1ae2e32cde00c39b96be6d01c2997c29bae555 - do not edit this file
- *
- * MIT License
- *
- * Copyright (c) 2023-2024 The ggml authors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- // An interface allowing to compute ggml_cgraph with Metal
- //
- // This is a fully functional interface that extends ggml with GPU support for Apple devices.
- // A similar interface can be created for other GPU backends (e.g. Vulkan, CUDA, etc.)
- //
- // How it works?
- //
- // As long as your program can create and evaluate a ggml_cgraph on the CPU, you can use this
- // interface to evaluate the same graph on the GPU. Instead of using ggml_graph_compute(), you
- // use ggml_metal_graph_compute() (or ggml_vulkan_graph_compute(), etc.)
- //
- // You only need to make sure that all memory buffers that you used during the graph creation
- // are mapped to the device memory with the ggml_metal_add_buffer() function. This mapping is
- // used during the graph evaluation to determine the arguments of the compute kernels.
- //
- // Synchronization between device and host memory (for example for input and output tensors)
- // is done with the ggml_metal_set_tensor() and ggml_metal_get_tensor() functions.
- //
- #pragma once
- #include "ggml.h"
- #include "ggml-backend.h"
- #include <stddef.h>
- #include <stdbool.h>
- struct ggml_tensor;
- struct ggml_cgraph;
- #ifdef __cplusplus
- extern "C" {
- #endif
- //
- // backend API
- // user-code should use only these functions
- //
- GGML_API void ggml_backend_metal_log_set_callback(ggml_log_callback log_callback, void * user_data);
- GGML_API ggml_backend_t ggml_backend_metal_init(void);
- GGML_API bool ggml_backend_is_metal(ggml_backend_t backend);
- GGML_API GGML_CALL ggml_backend_buffer_t ggml_backend_metal_buffer_from_ptr(void * data, size_t size, size_t max_size);
- GGML_API void ggml_backend_metal_set_abort_callback(ggml_backend_t backend, ggml_abort_callback abort_callback, void * user_data);
- GGML_API GGML_CALL ggml_backend_buffer_type_t ggml_backend_metal_buffer_type(void);
- // helper to check if the device supports a specific family
- // ideally, the user code should be doing these checks
- // ref: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
- GGML_API bool ggml_backend_metal_supports_family(ggml_backend_t backend, int family);
- // capture all command buffers committed the next time `ggml_backend_graph_compute` is called
- GGML_API void ggml_backend_metal_capture_next_compute(ggml_backend_t backend);
- #ifdef __cplusplus
- }
- #endif
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