sched.go 27 KB

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  1. package server
  2. import (
  3. "context"
  4. "errors"
  5. "fmt"
  6. "log/slog"
  7. "reflect"
  8. "runtime"
  9. "sort"
  10. "strings"
  11. "sync"
  12. "time"
  13. "github.com/ollama/ollama/api"
  14. "github.com/ollama/ollama/envconfig"
  15. "github.com/ollama/ollama/format"
  16. "github.com/ollama/ollama/gpu"
  17. "github.com/ollama/ollama/llm"
  18. )
  19. type LlmRequest struct {
  20. ctx context.Context //nolint:containedctx
  21. model *Model
  22. opts api.Options
  23. origNumCtx int // Track the initial ctx request
  24. sessionDuration *api.Duration
  25. successCh chan *runnerRef
  26. errCh chan error
  27. schedAttempts uint
  28. }
  29. type Scheduler struct {
  30. pendingReqCh chan *LlmRequest
  31. finishedReqCh chan *LlmRequest
  32. expiredCh chan *runnerRef
  33. unloadedCh chan interface{}
  34. loaded map[string]*runnerRef
  35. loadedMu sync.Mutex
  36. loadFn func(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList, numParallel int)
  37. newServerFn func(gpus gpu.GpuInfoList, model string, ggml *llm.GGML, adapters []string, projectors []string, opts api.Options, numParallel int) (llm.LlamaServer, error)
  38. getGpuFn func() gpu.GpuInfoList
  39. getCpuFn func() gpu.GpuInfoList
  40. reschedDelay time.Duration
  41. }
  42. // Default automatic value for number of models we allow per GPU
  43. // Model will still need to fit in VRAM, but loading many small models
  44. // on a large GPU can cause stalling
  45. var defaultModelsPerGPU = 3
  46. // Default automatic value for parallel setting
  47. // Model will still need to fit in VRAM. If this setting wont fit
  48. // we'll back off down to 1 to try to get it to fit
  49. var defaultParallel = 4
  50. var ErrMaxQueue = fmt.Errorf("server busy, please try again. maximum pending requests exceeded")
  51. func InitScheduler(ctx context.Context) *Scheduler {
  52. sched := &Scheduler{
  53. pendingReqCh: make(chan *LlmRequest, envconfig.MaxQueuedRequests),
  54. finishedReqCh: make(chan *LlmRequest, envconfig.MaxQueuedRequests),
  55. expiredCh: make(chan *runnerRef, envconfig.MaxQueuedRequests),
  56. unloadedCh: make(chan interface{}, envconfig.MaxQueuedRequests),
  57. loaded: make(map[string]*runnerRef),
  58. newServerFn: llm.NewLlamaServer,
  59. getGpuFn: gpu.GetGPUInfo,
  60. getCpuFn: gpu.GetCPUInfo,
  61. reschedDelay: 250 * time.Millisecond,
  62. }
  63. sched.loadFn = sched.load
  64. return sched
  65. }
  66. // context must be canceled to decrement ref count and release the runner
  67. func (s *Scheduler) GetRunner(c context.Context, model *Model, opts api.Options, sessionDuration *api.Duration) (chan *runnerRef, chan error) {
  68. if opts.NumCtx < 4 {
  69. opts.NumCtx = 4
  70. }
  71. req := &LlmRequest{
  72. ctx: c,
  73. model: model,
  74. opts: opts,
  75. sessionDuration: sessionDuration,
  76. successCh: make(chan *runnerRef),
  77. errCh: make(chan error, 1),
  78. }
  79. select {
  80. case s.pendingReqCh <- req:
  81. default:
  82. req.errCh <- ErrMaxQueue
  83. }
  84. return req.successCh, req.errCh
  85. }
  86. // Returns immediately, spawns go routines for the scheduler which will shutdown when ctx is done
  87. func (s *Scheduler) Run(ctx context.Context) {
  88. slog.Debug("starting llm scheduler")
  89. go func() {
  90. s.processPending(ctx)
  91. }()
  92. go func() {
  93. s.processCompleted(ctx)
  94. }()
  95. }
  96. func (s *Scheduler) processPending(ctx context.Context) {
  97. for {
  98. select {
  99. case <-ctx.Done():
  100. slog.Debug("shutting down scheduler pending loop")
  101. return
  102. case pending := <-s.pendingReqCh:
  103. // Block other requests until we get this pending request running
  104. pending.schedAttempts++
  105. if pending.origNumCtx == 0 {
  106. pending.origNumCtx = pending.opts.NumCtx
  107. }
  108. if pending.ctx.Err() != nil {
  109. slog.Debug("pending request cancelled or timed out, skipping scheduling")
  110. continue
  111. }
  112. numParallel := envconfig.NumParallel
  113. // TODO (jmorganca): multimodal models don't support parallel yet
  114. // see https://github.com/ollama/ollama/issues/4165
  115. if len(pending.model.ProjectorPaths) > 0 && numParallel != 1 {
  116. numParallel = 1
  117. slog.Warn("multimodal models don't support parallel requests yet")
  118. } else if strings.Contains(pending.model.Config.ModelFamily, "bert") {
  119. numParallel = runtime.NumCPU()
  120. }
  121. for {
  122. var runnerToExpire *runnerRef
  123. s.loadedMu.Lock()
  124. runner := s.loaded[pending.model.ModelPath]
  125. loadedCount := len(s.loaded)
  126. s.loadedMu.Unlock()
  127. if runner != nil {
  128. if runner.needsReload(ctx, pending) {
  129. runnerToExpire = runner
  130. } else {
  131. // Runner is usable, return it
  132. pending.useLoadedRunner(runner, s.finishedReqCh)
  133. break
  134. }
  135. } else if envconfig.MaxRunners > 0 && loadedCount >= envconfig.MaxRunners {
  136. slog.Debug("max runners achieved, unloading one to make room", "runner_count", loadedCount)
  137. runnerToExpire = s.findRunnerToUnload()
  138. } else {
  139. // Either no models are loaded or below envconfig.MaxRunners
  140. // Get a refreshed GPU list
  141. var gpus gpu.GpuInfoList
  142. if pending.opts.NumGPU == 0 {
  143. gpus = s.getCpuFn()
  144. } else {
  145. gpus = s.getGpuFn()
  146. }
  147. if envconfig.MaxRunners <= 0 {
  148. // No user specified MaxRunners, so figure out what automatic setting to use
  149. // If all GPUs have reliable free memory reporting, defaultModelsPerGPU * the number of GPUs
  150. // if any GPU has unreliable free memory reporting, 1x the number of GPUs
  151. allReliable := true
  152. for _, gpu := range gpus {
  153. if gpu.UnreliableFreeMemory {
  154. allReliable = false
  155. break
  156. }
  157. }
  158. if allReliable {
  159. envconfig.MaxRunners = defaultModelsPerGPU * len(gpus)
  160. slog.Debug("updating default concurrency", "OLLAMA_MAX_LOADED_MODELS", envconfig.MaxRunners, "gpu_count", len(gpus))
  161. } else {
  162. slog.Info("one or more GPUs detected that are unable to accurately report free memory - disabling default concurrency")
  163. envconfig.MaxRunners = len(gpus)
  164. }
  165. }
  166. // Load model for fitting
  167. ggml, err := llm.LoadModel(pending.model.ModelPath, 0)
  168. if err != nil {
  169. pending.errCh <- err
  170. break
  171. }
  172. // Evaluate if the model will fit in the available system memory, or if we should unload a model first
  173. if len(gpus) == 1 && gpus[0].Library == "cpu" {
  174. // simplifying assumption of defaultParallel when in CPU mode
  175. if numParallel <= 0 {
  176. numParallel = defaultParallel
  177. }
  178. pending.opts.NumCtx = pending.origNumCtx * numParallel
  179. if loadedCount == 0 {
  180. slog.Debug("cpu mode with first model, loading")
  181. s.loadFn(pending, ggml, gpus, numParallel)
  182. break
  183. }
  184. runnerToExpire = s.maybeFindCPURunnerToUnload(pending, ggml, gpus)
  185. if runnerToExpire == nil {
  186. slog.Debug("cpu mode with available system memory or first model, loading")
  187. s.loadFn(pending, ggml, gpus, numParallel)
  188. break
  189. }
  190. // else we need to expire a runner
  191. } else if loadedCount == 0 {
  192. // No models loaded. Load the model but prefer the best fit.
  193. slog.Debug("loading first model", "model", pending.model.ModelPath)
  194. g := pickBestFitGPUs(pending, ggml, gpus, &numParallel)
  195. if g != nil {
  196. gpus = g
  197. }
  198. s.loadFn(pending, ggml, gpus, numParallel)
  199. break
  200. }
  201. if runnerToExpire == nil {
  202. // More than one loaded model, so we have to see if the
  203. // new one fits
  204. //
  205. // We want to avoid loading on any GPUs that have other
  206. // models still loading on them to avoid potential races
  207. // with VRAM consumption ramping up during load
  208. availGpus := s.filterGPUsWithoutLoadingModels(gpus)
  209. // Update free memory from currently loaded models
  210. s.updateFreeSpace(availGpus)
  211. fitGpus := pickBestFitGPUs(pending, ggml, availGpus, &numParallel)
  212. if fitGpus != nil {
  213. slog.Debug("new model fits with existing models, loading")
  214. s.loadFn(pending, ggml, fitGpus, numParallel)
  215. break
  216. }
  217. // We couldn't find a set of GPUs to fully load the new
  218. // model. If no other models are loading (both GPU lists
  219. // are the same) then we need to unload another model to
  220. // make room
  221. if len(availGpus) < len(gpus) {
  222. // There are other requests pending, and this one
  223. // needs more time, so put it on the back of the
  224. // queue so that we might satisfy other pending
  225. // requests that aren't blocked
  226. go func() {
  227. // Process in a go routine to avoid deadlocking
  228. // the scheduler if our queue is full
  229. slog.Debug("delaying scheduling while other models finish loading", "attempts", pending.schedAttempts, "model", pending.model.ModelPath)
  230. time.Sleep(s.reschedDelay)
  231. s.pendingReqCh <- pending
  232. }()
  233. break
  234. }
  235. runnerToExpire = s.findRunnerToUnload()
  236. }
  237. }
  238. if runnerToExpire == nil {
  239. // Shouildn't happen
  240. slog.Error("runner to expire was nil!")
  241. continue
  242. }
  243. // Trigger an expiration to unload once it's done
  244. runnerToExpire.refMu.Lock()
  245. slog.Debug("resetting model to expire immediately to make room", "modelPath", runnerToExpire.modelPath, "refCount", runnerToExpire.refCount)
  246. if runnerToExpire.expireTimer != nil {
  247. runnerToExpire.expireTimer.Stop()
  248. runnerToExpire.expireTimer = nil
  249. }
  250. runnerToExpire.sessionDuration = 0
  251. if runnerToExpire.refCount <= 0 {
  252. s.expiredCh <- runnerToExpire
  253. }
  254. runnerToExpire.refMu.Unlock()
  255. // Wait for the unload to happen
  256. // Note: at this point we're queueing up all incoming requests, even if they were for
  257. // a different model that's loaded and not scheduled to be removed.
  258. slog.Debug("waiting for pending requests to complete and unload to occur", "modelPath", runnerToExpire.modelPath)
  259. select {
  260. case <-ctx.Done():
  261. slog.Debug("shutting down scheduler pending loop")
  262. return
  263. case <-s.unloadedCh:
  264. slog.Debug("unload completed", "modelPath", runnerToExpire.modelPath)
  265. continue
  266. }
  267. }
  268. case <-s.unloadedCh:
  269. // An unload request when there are no pending request can be ignored
  270. slog.Debug("ignoring unload event with no pending requests")
  271. }
  272. }
  273. }
  274. func (s *Scheduler) processCompleted(ctx context.Context) {
  275. // Process completed requests, expired timers, and unloading models
  276. for {
  277. select {
  278. case <-ctx.Done():
  279. slog.Debug("shutting down scheduler completed loop")
  280. return
  281. case finished := <-s.finishedReqCh:
  282. s.loadedMu.Lock()
  283. runner := s.loaded[finished.model.ModelPath]
  284. s.loadedMu.Unlock()
  285. if runner == nil {
  286. slog.Error("finished request signal received after model unloaded", "modelPath", finished.model.ModelPath)
  287. continue
  288. }
  289. runner.refMu.Lock()
  290. runner.refCount--
  291. if runner.refCount <= 0 {
  292. if runner.sessionDuration <= 0 {
  293. slog.Debug("runner with zero duration has gone idle, expiring to unload", "modelPath", runner.modelPath)
  294. if runner.expireTimer != nil {
  295. runner.expireTimer.Stop()
  296. runner.expireTimer = nil
  297. }
  298. s.expiredCh <- runner
  299. } else if runner.expireTimer == nil {
  300. slog.Debug("runner with non-zero duration has gone idle, adding timer", "modelPath", runner.modelPath, "duration", runner.sessionDuration)
  301. runner.expireTimer = time.AfterFunc(runner.sessionDuration, func() {
  302. slog.Debug("timer expired, expiring to unload", "modelPath", runner.modelPath)
  303. runner.refMu.Lock()
  304. defer runner.refMu.Unlock()
  305. if runner.expireTimer != nil {
  306. runner.expireTimer.Stop()
  307. runner.expireTimer = nil
  308. }
  309. s.expiredCh <- runner
  310. })
  311. runner.expiresAt = time.Now().Add(runner.sessionDuration)
  312. } else {
  313. slog.Debug("runner with non-zero duration has gone idle, resetting timer", "modelPath", runner.modelPath, "duration", runner.sessionDuration)
  314. runner.expireTimer.Reset(runner.sessionDuration)
  315. runner.expiresAt = time.Now().Add(runner.sessionDuration)
  316. }
  317. }
  318. slog.Debug("after processing request finished event", "modelPath", runner.modelPath, "refCount", runner.refCount)
  319. runner.refMu.Unlock()
  320. case runner := <-s.expiredCh:
  321. slog.Debug("runner expired event received", "modelPath", runner.modelPath)
  322. runner.refMu.Lock()
  323. if runner.refCount > 0 {
  324. // Shouldn't happen, but safeguard to ensure no leaked runners
  325. slog.Debug("expired event with positive ref count, retrying", "modelPath", runner.modelPath, "refCount", runner.refCount)
  326. go func(runner *runnerRef) {
  327. // We can't unload yet, but want to as soon as the current request completes
  328. // So queue up another expired event
  329. time.Sleep(10 * time.Millisecond)
  330. s.expiredCh <- runner
  331. }(runner)
  332. runner.refMu.Unlock()
  333. continue
  334. }
  335. s.loadedMu.Lock()
  336. slog.Debug("got lock to unload", "modelPath", runner.modelPath)
  337. finished := runner.waitForVRAMRecovery()
  338. runner.unload()
  339. delete(s.loaded, runner.modelPath)
  340. s.loadedMu.Unlock()
  341. slog.Debug("runner released", "modelPath", runner.modelPath)
  342. runner.refMu.Unlock()
  343. <-finished
  344. slog.Debug("sending an unloaded event", "modelPath", runner.modelPath)
  345. s.unloadedCh <- struct{}{}
  346. }
  347. }
  348. }
  349. // Complete the pending request and send the runner back to the requester
  350. // Wires up a finished event after the request context is completed
  351. // Updates session duration, and resets expiration timer
  352. func (pending *LlmRequest) useLoadedRunner(runner *runnerRef, finished chan *LlmRequest) {
  353. runner.refMu.Lock()
  354. defer runner.refMu.Unlock()
  355. runner.refCount++
  356. if runner.expireTimer != nil {
  357. runner.expireTimer.Stop()
  358. runner.expireTimer = nil
  359. }
  360. if pending.sessionDuration != nil {
  361. runner.sessionDuration = pending.sessionDuration.Duration
  362. }
  363. pending.successCh <- runner
  364. go func() {
  365. <-pending.ctx.Done()
  366. slog.Debug("context for request finished")
  367. finished <- pending
  368. }()
  369. }
  370. func (s *Scheduler) load(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList, numParallel int) {
  371. if numParallel < 1 {
  372. numParallel = 1
  373. }
  374. sessionDuration := envconfig.KeepAlive
  375. if req.sessionDuration != nil {
  376. sessionDuration = req.sessionDuration.Duration
  377. }
  378. llama, err := s.newServerFn(gpus, req.model.ModelPath, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts, numParallel)
  379. if err != nil {
  380. // some older models are not compatible with newer versions of llama.cpp
  381. // show a generalized compatibility error until there is a better way to
  382. // check for model compatibility
  383. if errors.Is(llm.ErrUnsupportedFormat, err) || strings.Contains(err.Error(), "failed to load model") {
  384. err = fmt.Errorf("%v: this model may be incompatible with your version of Ollama. If you previously pulled this model, try updating it by running `ollama pull %s`", err, req.model.ShortName)
  385. }
  386. slog.Info("NewLlamaServer failed", "model", req.model.ModelPath, "error", err)
  387. req.errCh <- err
  388. return
  389. }
  390. runner := &runnerRef{
  391. model: req.model,
  392. modelPath: req.model.ModelPath,
  393. llama: llama,
  394. Options: &req.opts,
  395. sessionDuration: sessionDuration,
  396. gpus: gpus,
  397. estimatedVRAM: llama.EstimatedVRAM(),
  398. estimatedTotal: llama.EstimatedTotal(),
  399. loading: true,
  400. refCount: 1,
  401. }
  402. runner.numParallel = numParallel
  403. runner.refMu.Lock()
  404. s.loadedMu.Lock()
  405. s.loaded[req.model.ModelPath] = runner
  406. slog.Info("loaded runners", "count", len(s.loaded))
  407. s.loadedMu.Unlock()
  408. go func() {
  409. defer runner.refMu.Unlock()
  410. if err = llama.WaitUntilRunning(req.ctx); err != nil {
  411. slog.Error("error loading llama server", "error", err)
  412. runner.refCount--
  413. req.errCh <- err
  414. slog.Debug("triggering expiration for failed load", "model", runner.modelPath)
  415. s.expiredCh <- runner
  416. return
  417. }
  418. slog.Debug("finished setting up runner", "model", req.model.ModelPath)
  419. runner.loading = false
  420. go func() {
  421. <-req.ctx.Done()
  422. slog.Debug("context for request finished")
  423. s.finishedReqCh <- req
  424. }()
  425. req.successCh <- runner
  426. }()
  427. }
  428. func (s *Scheduler) updateFreeSpace(allGpus gpu.GpuInfoList) {
  429. type predKey struct {
  430. Library string
  431. ID string
  432. }
  433. predMap := map[predKey]uint64{} // Sum up the total predicted usage per GPU for all runners
  434. s.loadedMu.Lock()
  435. for _, r := range s.loaded {
  436. r.refMu.Lock()
  437. if r.llama != nil {
  438. for _, gpu := range allGpus {
  439. predMap[predKey{gpu.Library, gpu.ID}] += r.llama.EstimatedVRAMByGPU(gpu.ID)
  440. }
  441. } else {
  442. slog.Warn("unexpected nil runner reference, memory prediction may be incorrect")
  443. }
  444. r.refMu.Unlock()
  445. }
  446. s.loadedMu.Unlock()
  447. // Now that we've summed up all the GPU usage predictions across all the loaded runners, update the gpu list
  448. for i := range allGpus {
  449. if p, ok := predMap[predKey{allGpus[i].Library, allGpus[i].ID}]; ok {
  450. slog.Debug("gpu reported", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "available", format.HumanBytes2(allGpus[i].FreeMemory))
  451. if p > allGpus[i].TotalMemory {
  452. // Shouldn't happen
  453. slog.Warn("predicted usage exceeds VRAM", "gpu", allGpus[i].ID, "totalMemory", allGpus[i].TotalMemory, "predicted", p)
  454. allGpus[i].FreeMemory = 0
  455. } else if (allGpus[i].TotalMemory - p) < allGpus[i].FreeMemory { // predicted free is smaller than reported free, use it
  456. // TODO maybe we should just always trust our numbers, since cuda's free memory reporting is laggy
  457. // and we might unload models we didn't actually need to. The risk is if some other GPU intensive app is loaded
  458. // after we start our first runner, then we'll never acount for that, so picking the smallest free value seems prudent.
  459. allGpus[i].FreeMemory = allGpus[i].TotalMemory - p
  460. }
  461. slog.Info("updated VRAM based on existing loaded models", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "total", format.HumanBytes2(allGpus[i].TotalMemory), "available", format.HumanBytes2(allGpus[i].FreeMemory))
  462. }
  463. }
  464. }
  465. // While models are loading the VRAM consumption numbers will be indeterminate, so we have
  466. // to avoid scheduling another model on the same GPU(s) that haven't stabilized.
  467. // This routine returns the set of GPUs that do not have an active loading model.
  468. // If all GPUs have loading models, an empty list will be returned (not a single CPU entry)
  469. func (s *Scheduler) filterGPUsWithoutLoadingModels(allGpus gpu.GpuInfoList) gpu.GpuInfoList {
  470. ret := append(gpu.GpuInfoList{}, allGpus...)
  471. s.loadedMu.Lock()
  472. defer s.loadedMu.Unlock()
  473. for _, runner := range s.loaded {
  474. if runner.loading {
  475. slog.Debug("overlapping loads detected", "gpus", runner.gpus, "model", runner.modelPath)
  476. for _, busyGPU := range runner.gpus {
  477. for i := range ret {
  478. if ret[i].ID == busyGPU.ID {
  479. ret = append(ret[:i], ret[i+1:]...)
  480. break
  481. }
  482. }
  483. }
  484. }
  485. }
  486. return ret
  487. }
  488. // TODO consolidate sched_types.go
  489. type runnerRef struct {
  490. refMu sync.Mutex
  491. // refCond sync.Cond // Signaled on transition from 1 -> 0 refCount
  492. refCount uint // prevent unloading if > 0
  493. // unloading bool // set to true when we are trying to unload the runner
  494. llama llm.LlamaServer
  495. loading bool // True only during initial load, then false forever
  496. gpus gpu.GpuInfoList // Recorded at time of provisioning
  497. estimatedVRAM uint64
  498. estimatedTotal uint64
  499. sessionDuration time.Duration
  500. expireTimer *time.Timer
  501. expiresAt time.Time
  502. model *Model
  503. modelPath string
  504. numParallel int
  505. *api.Options
  506. }
  507. // The refMu must already be held when calling unload
  508. func (runner *runnerRef) unload() {
  509. if runner.expireTimer != nil {
  510. runner.expireTimer.Stop()
  511. runner.expireTimer = nil
  512. }
  513. if runner.llama != nil {
  514. runner.llama.Close()
  515. }
  516. runner.model = nil
  517. runner.llama = nil
  518. runner.Options = nil
  519. runner.gpus = nil
  520. }
  521. func (runner *runnerRef) needsReload(ctx context.Context, req *LlmRequest) bool {
  522. slog.Debug("evaluating already loaded", "model", req.model.ModelPath)
  523. runner.refMu.Lock()
  524. defer runner.refMu.Unlock()
  525. timeout := 10 * time.Second
  526. if runner.loading {
  527. timeout = 2 * time.Minute // Initial load can take a long time for big models on slow systems...
  528. }
  529. if runner.Options == nil {
  530. return true
  531. }
  532. // Don't reload runner if num_gpu=-1 was provided
  533. optsExisting := runner.Options.Runner
  534. optsNew := req.opts.Runner
  535. if optsNew.NumGPU < 0 {
  536. optsExisting.NumGPU = -1
  537. optsNew.NumGPU = -1
  538. }
  539. // Normalize the NumCtx for parallelism
  540. optsExisting.NumCtx = optsExisting.NumCtx / runner.numParallel
  541. ctx, cancel := context.WithTimeout(ctx, timeout)
  542. defer cancel()
  543. if !reflect.DeepEqual(runner.model.AdapterPaths, req.model.AdapterPaths) || // have the adapters changed?
  544. !reflect.DeepEqual(runner.model.ProjectorPaths, req.model.ProjectorPaths) || // have the projectors changed?
  545. !reflect.DeepEqual(optsExisting, optsNew) || // have the runner options changed?
  546. runner.llama.Ping(ctx) != nil {
  547. return true
  548. }
  549. return false
  550. }
  551. // Free memory reporting on GPUs can lag for a while even after the runner
  552. // exits, so we have to keep checking until we see the available memory recover,
  553. // otherwise subsequent model loads will get far less layers loaded or worse
  554. // case, may completely fall back to CPU mode.
  555. // This routine must be called before the runner unloads so it can establish
  556. // a before and after GPU memory allocation. The returned channel
  557. // will be notified when we're done waiting, or have timed out and should
  558. // proceed anyway
  559. func (runner *runnerRef) waitForVRAMRecovery() chan interface{} {
  560. finished := make(chan interface{}, 1)
  561. // CPU or Metal don't need checking, so no waiting required
  562. // windows can page VRAM, only cuda currently can report accurate used vram usage
  563. if len(runner.gpus) == 0 ||
  564. (len(runner.gpus) == 1 && (runner.gpus[0].Library == "cpu" || runner.gpus[0].Library == "metal")) ||
  565. (runtime.GOOS == "windows" && runner.gpus[0].Library != "cuda") {
  566. finished <- struct{}{}
  567. return finished
  568. }
  569. start := time.Now()
  570. // Establish a baseline before we unload
  571. gpusBefore := gpu.GetGPUInfo()
  572. var totalMemoryBefore, freeMemoryBefore uint64
  573. for _, gpu := range gpusBefore {
  574. totalMemoryBefore += gpu.TotalMemory
  575. freeMemoryBefore += gpu.FreeMemory
  576. }
  577. go func() {
  578. expiresAt := start.Add(5 * time.Second) // typical convergence is 0.5-1.5s
  579. ticker := time.NewTicker(250 * time.Millisecond)
  580. defer ticker.Stop()
  581. for {
  582. <-ticker.C
  583. if time.Now().After(expiresAt) {
  584. slog.Warn("gpu VRAM usage didn't recover within timeout", "seconds", time.Since(start).Seconds(), "model", runner.modelPath)
  585. finished <- struct{}{}
  586. }
  587. // Query GPUs, look for free to go back up
  588. gpusNow := gpu.GetGPUInfo()
  589. var totalMemoryNow, freeMemoryNow uint64
  590. for _, gpu := range gpusNow {
  591. totalMemoryNow += gpu.TotalMemory
  592. freeMemoryNow += gpu.FreeMemory
  593. }
  594. // If we're within ~80% of the estimated memory usage recovered, bail out
  595. if float32(freeMemoryNow-freeMemoryBefore) > float32(runner.estimatedVRAM)*0.8 {
  596. slog.Debug(fmt.Sprintf("gpu VRAM free memory converged after %0.2f seconds", time.Since(start).Seconds()), "model", runner.modelPath)
  597. finished <- struct{}{}
  598. return
  599. }
  600. }
  601. }()
  602. return finished
  603. }
  604. type ByDuration []*runnerRef
  605. func (a ByDuration) Len() int { return len(a) }
  606. func (a ByDuration) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
  607. func (a ByDuration) Less(i, j int) bool {
  608. // uint64 to turn negative time (never unload) to largest
  609. return uint64(a[i].sessionDuration) < uint64(a[j].sessionDuration)
  610. }
  611. // TODO - future consideration to pick runners based on size
  612. // type BySize []*runnerRef
  613. // func (a BySize) Len() int { return len(a) }
  614. // func (a BySize) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
  615. // func (a BySize) Less(i, j int) bool { return a[i].estimatedVRAM < a[j].estimatedVRAM }
  616. // pickBestFitGPUs will try to find the optimal placement of the model in the available GPUs where the model fully fits
  617. // If the model can not be fit fully within the available GPU(s) nil is returned
  618. // If numParallel is <= 0, this will attempt try to optimize parallism based on available VRAM, and adjust
  619. // opts.NumCtx accordingly
  620. func pickBestFitGPUs(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList, numParallel *int) gpu.GpuInfoList {
  621. var estimatedVRAM uint64
  622. var numParallelToTry []int
  623. if *numParallel <= 0 {
  624. // If no specific parallel setting was provided, try larger then smaller, always end with 1
  625. numParallelToTry = append(numParallelToTry, defaultParallel, 1)
  626. } else {
  627. numParallelToTry = []int{*numParallel}
  628. }
  629. for _, gl := range gpus.ByLibrary() {
  630. var ok bool
  631. sgl := append(make(gpu.GpuInfoList, 0, len(gl)), gl...)
  632. // TODO - potentially sort by performance capability, existing models loaded, etc.
  633. // TODO - Eliminate any GPUs that already have envconfig.MaxRunners loaded on them
  634. // Note: at present, this will favor more VRAM over faster GPU speed in mixed setups
  635. sort.Sort(sort.Reverse(gpu.ByFreeMemory(sgl)))
  636. // First attempt to fit the model into a single GPU
  637. for _, p := range numParallelToTry {
  638. req.opts.NumCtx = req.origNumCtx * p
  639. if !envconfig.SchedSpread {
  640. for _, g := range sgl {
  641. if ok, estimatedVRAM = llm.PredictServerFit([]gpu.GpuInfo{g}, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
  642. slog.Info("new model will fit in available VRAM in single GPU, loading", "model", req.model.ModelPath, "gpu", g.ID, "parallel", p, "available", g.FreeMemory, "required", format.HumanBytes2(estimatedVRAM))
  643. *numParallel = p
  644. return []gpu.GpuInfo{g}
  645. }
  646. }
  647. }
  648. }
  649. // TODO future refinements
  650. // - if multiple Libraries, see if any single GPU in any Library will fit
  651. // - try subsets of GPUs instead of just falling back to 1 or all in a family
  652. // Now try all the GPUs
  653. for _, p := range numParallelToTry {
  654. req.opts.NumCtx = req.origNumCtx * p
  655. if ok, estimatedVRAM = llm.PredictServerFit(sgl, ggml, req.model.AdapterPaths, req.model.ProjectorPaths, req.opts); ok {
  656. slog.Info("new model will fit in available VRAM, loading", "model", req.model.ModelPath, "library", sgl[0].Library, "parallel", p, "required", format.HumanBytes2(estimatedVRAM))
  657. *numParallel = p
  658. return sgl
  659. }
  660. }
  661. }
  662. return nil
  663. }
  664. // findRunnerToUnload finds a runner to unload to make room for a new model
  665. func (s *Scheduler) findRunnerToUnload() *runnerRef {
  666. s.loadedMu.Lock()
  667. runnerList := make([]*runnerRef, 0, len(s.loaded))
  668. for _, r := range s.loaded {
  669. runnerList = append(runnerList, r)
  670. }
  671. s.loadedMu.Unlock()
  672. if len(runnerList) == 0 {
  673. slog.Debug("no loaded runner to unload")
  674. return nil
  675. }
  676. // In the future we can enhance the algorithm to be smarter about picking the optimal runner to unload
  677. // e.g., if we have multiple options, will one make room for the request?
  678. sort.Sort(ByDuration(runnerList))
  679. // First try to find a runner that's already idle
  680. for _, runner := range runnerList {
  681. runner.refMu.Lock()
  682. rc := runner.refCount
  683. runner.refMu.Unlock()
  684. if rc == 0 {
  685. slog.Debug("found an idle runner to unload")
  686. return runner
  687. }
  688. }
  689. // None appear idle, just wait for the one with the shortest duration
  690. slog.Debug("no idle runners, picking the shortest duration", "count", len(runnerList))
  691. return runnerList[0]
  692. }
  693. func (s *Scheduler) unloadAllRunners() {
  694. s.loadedMu.Lock()
  695. defer s.loadedMu.Unlock()
  696. for model, runner := range s.loaded {
  697. if runner.llama != nil {
  698. slog.Debug("shutting down runner", "model", model)
  699. runner.llama.Close()
  700. }
  701. }
  702. }
  703. // If other runners are loaded, make sure the pending request will fit in system memory
  704. // If not, pick a runner to unload, else return nil and the request can be loaded
  705. func (s *Scheduler) maybeFindCPURunnerToUnload(req *LlmRequest, ggml *llm.GGML, gpus gpu.GpuInfoList) *runnerRef {
  706. slog.Debug("evaluating if CPU model load will fit in available system memory")
  707. estimate := llm.EstimateGPULayers(gpus, ggml, req.model.ProjectorPaths, req.opts)
  708. if estimate.TotalSize <= gpus[0].FreeMemory {
  709. slog.Debug("cpu inference mode, model fits in available system memory", "model", format.HumanBytes2(estimate.TotalSize), "available", format.HumanBytes2(gpus[0].FreeMemory))
  710. return nil
  711. }
  712. // TODO - optimization: try to find CPU only runners first, or partial offloads with enough in system memory to make room
  713. return s.findRunnerToUnload()
  714. }